A high performance, editable terrain system for Godot 4.
- Written in C++ as a GDExtension addon, which works with official builds of Godot Engine
- Can be accessed by GDScript, C#, and any language Godot supports
- Geomorphing Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See System Architecture
- Terrains as small as 64x64m up to 65.5x65.5km (4295km^2) in variable sized regions
- Up to 32 textures
- Up to 10 levels of detail for the terrain mesh
- Foliage instancing, with up to 10 levels of detail, and a shadow impostor
- Sculpting, holes, texture painting, texture detiling, painting colors and wetness
- Imports heightmaps from HTerrain, Gaea, World Creator, World Machine, Unity, Unreal and any tool that can export a heightmap. See heightmaps
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Read the Installation & Upgrades instructions.
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For support, read Getting Help and join our Discord server.
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Watch the tutorial videos.
Developed for the Godot community by:
Cory Petkovsek, Tokisan Games | ![]() ![]() ![]() ![]() ![]() |
Roope Palmroos, Outobugi Games | ![]() ![]() ![]() ![]() |
And other contributors displayed on the right of the github page and in AUTHORS.md.
Please see CONTRIBUTING.md if you would like to help make Terrain3D the best terrain system for Godot.
This addon has been released under the MIT License.