UE5/UE4 Asset file parser. #464
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Hey guys its been a while I know, here is our teams progress on the UE4/5 .uasset format parser.
There is a lot to it and its not as easy as saying well lets just do it. A big problem in .uasset for ue5 every C++ class has a small definition of the format its file is and if you dont have the class to parse that format you won't be able to parse it, but this includes most of the ue5 standard base classes. You will always be able to see an area that is defined for that class type. I also think it's possible to extrapolate the data still without the actually C++ class itself in hand but thats gonna take a lot more effort. As it is now this will parse any UE5 file and most of the stuff will be there. This tool helped me and my team a lot to figure out what's going on with the .uasset file format.