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Snappoints
Maximilian Schmöcker edited this page Apr 17, 2022
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To setup valid snappoints there are a number of requirements that must be met:
the parent GameObject
- needs a
Piecescript attached - needs a collider component itself or as a child (any depth)
- the GameObject of the collider needs to be in layer
piece(layer 10) orpiece_nonsolid(layer 16)
the snappoint
- needs to be a direct child GameObject of the
Piece - needs the
snappointtag - needs to be in a 0.5 radius of any collider face
- can be disabled
- often named
_snappoint, but this is not necessary