Shoot and rush your way around the industrial zone!
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- Table of Contents
- Play The Game
- About The Project
- Highlights
- Built With
- Prerequisites
- Run it Locally
- Development Path
- Upcoming Features
- Contributing
- License
- Contact
- Acknowledgments
Play the first level of Giro now!
Watch the gameplay by Juego sin Manos
Giro is an independent action platformer developed in Phaser3
- Physics emulated side-scroller videogame
- Dynamic enemy spawn
- API backup leaderboard
- Left, Right Keys: Move Giro
- Up Key: Jump
- Spacebar: Fire shoot
- Left click: Select (When Available)
- Explore the level to find and complete the boss stage
- Get the highest score by collecting coins, avoiding damage and killing enemies
- phaser: 3.23
- webpack : 4.43
- webpack dev server : 3.11
- npm
npm install npm@latest -g
- Clone this repo
git clone https:://github.com/Usagib/js-capstone.git
- run the following command
npm install
- run the following command
npm run start
- Part I: Researched Phaser 3 game engine
- Part II: Built Phaser 3 docs platformer game
- Part III: Designed and planned Software, Graphics and Assets
- Part IV: Setup enviroment and dependencies
- Part V: Created assets sprite and animations
- Part VI: Created assets animation and tweens
- Part VII: Fixed world tilemap create, sprite animation
- Part VIII: Fixed world tilemap render
- Part IX: Fixed physics behaivour, created map interaction
- Part X: Created dinamyc object creation
- Part XI: Created Parallax movement background
- Part XII: Fixed collision events and hitboxes
- Part XIII: Game physycs fix, Game logic created
- Part XIV: Scene moduling
- Part XV: Code refactoring
- Part XVI: Testing, Style corrections, Deployment
- Level 2
- Easy - Hard difficulty
- Smoother animations
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License.
- Eduardo Bonilla Cáceres - [email protected]
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