DarkRadiant is becoming to be usable for Unvanquished. Models may not be properly scaled.
Download the game file and put it in install/games/
directory before compilation when installing from sources, or in /usr/share/netradiant/games
directory otherwise (or the related path specific to your operating system hierarchy).
Set the UnvanquishedAssets repository as engine path in DarkRadiant preferences, set pkg
as fs_game
and src
as fs_game_base
.
Download the def file and store it as pkg/def/entities.def
in the UnvanquishedAssets
repository.
Unvanquished has advanced file layout for maps and resources. Every map resides in separate .dpk.
Filename must obey the rule: map-<mapname>_<mapversion>.dpk
, eg. map-station_4.dpk
.
Unpacked files you are working with must be put into map-<mapname>_<mapversion>.dpkdir
directory,
otherwise game will not find them.
Those are usually stored in a pkg
directory, or a src
directory when working with asset sources.