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unvanquished.game
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<?xml version="1.0" ?>
<game index="1" name="Unvanquished" basegamename="Unvanquished" unknowngamename="Custom Unvanquished modification" basegame="pkg" type="quake3" q3map2_type="unvanquished" enginepath_linux="/usr/lib/unvanquished" engine_linux="daemon" enginepath_macos="/Applications/Unvanquished" engine_macos="Unvanquished.app" enginepath_win32="C:/Program Files/Unvanquished" engine_win32="daemon.exe" entities="quake3" entityclass="quake3" archivetypes="dpk" modeltypes="md5mesh md3 ase lwo obj 3ds picoterrain" maptypes="mapq3" brushtypes="quake3" patchtypes="quake3" shaders="quake3" shaderpath="scripts">
<mapFormat>
<infoFileExtension value=".darkradiant"/>
<version value="2"/>
<floatPrecision value="10"/>
<fileExtension value="map"/>
<mapFolder value="maps"/>
<prefabFolder value="prefabs"/>
</mapFormat>
<filetypes>
<texture>
<extension>png</extension>
<extension>tga</extension>
<extension>jpg</extension>
<extension>dds</extension>
</texture>
</filetypes>
<filesystem>
<shaders>
<extension>shader</extension>
<basepath>scripts</basepath>
</shaders>
</filesystem>
<defaults>
<maxWorldCoord value="65536"/>
<minWorldCoord value="-65536"/>
</defaults>
<filtersystem>
<filter name="World geometry">
<filterCriterion type="entityclass" match="worldspawn" action="hide"/>
</filter>
<filter name="Models">
<filterCriterion type="entityclass" match="func_static" action="hide"/>
</filter>
<filter name="Caulk">
<filterCriterion type="texture" match="textures/common/caulk" action="hide"/>
</filter>
<filter name="Lights"/>
<filter name="Lights">
<filterCriterion type="entityclass" match="light_.*" action="hide"/>
</filter>
<filter name="All entities"/>
<filter name="All entities">
<filterCriterion type="entityclass" match="worldspawn" action="show"/>
</filter>
<filter name="Areaportals (Q3A style)">
<filterCriterion type="texture" match="textures/common/areaportal" action="hide"/>
</filter>
<filter name="Decals">
<filterCriterion type="texture" match="textures(.*)decals(.*)" action="hide"/>
</filter>
<filter name="Common Textures">
<filterCriterion type="texture" match="textures/common/(.*)" action="hide"/>
</filter>
<filter name="Clip Textures">
<filterCriterion type="texture" match="textures/common/(.*)clip$" action="hide"/>
</filter>
<filter name="Hint Textures">
<filterCriterion type="texture" match="textures/common/hint(.*)" action="hide"/>
</filter>
<filter name="Ladder Textures">
<filterCriterion type="texture" match="textures/common/ladder(.*)" action="hide"/>
</filter>
<filter name="Nobuild Textures">
<filterCriterion type="texture" match="textures/common/no(.*)build" action="hide"/>
</filter>
<filter name="Nodraw Textures">
<filterCriterion type="texture" match="textures/common/nodraw(.*)" action="hide"/>
</filter>
<filter name="Slick Textures">
<filterCriterion type="texture" match="textures/common/slick(.*)" action="hide"/>
</filter>
<filter name="Terrain Textures">
<filterCriterion type="texture" match="textures/common/terrain(.*)" action="hide"/>
</filter>
<filter name="Trigger Textures">
<filterCriterion type="texture" match="textures/common/trigger(.*)" action="hide"/>
</filter>
<filter name="Patches">
<filterCriterion type="object" match="patch" action="hide"/>
</filter>
<filter name="Brushes">
<filterCriterion type="object" match="brush" action="hide"/>
</filter>
</filtersystem>
</game>