Skip to content

2.0.0-exp.1

Compare
Choose a tag to compare
@judubu judubu released this 21 Dec 19:29
2889d64

Features

  • Updated USD version to v20.08
  • Set material name in Unity to match the material name in the USD file on import (#174).
  • Shader exporter: added PBR export support to standard shader (#191, #206).
  • Shader exporter: added support for in-memory and render texture export (#125).
  • Shader exporter: added support for texture wrap modes (#125).
  • Added USDZ export from recorder clip.
  • Added Scope import as XForm (#154).

Bug Fixes

  • Fixed a crash happening when calling Scene.Read on non existing prims (#158).
  • Fixed an inability to refresh layers in Editor Mode (#155).
  • Fixed USDPayload's "Is Loaded" field in the inspector staying at false even when the payload has been loaded.
  • Fixed Transform Overrides export extension (USDU-124)
  • Fixed UsdAsset not saving changes made in the inspector (simple view).
  • Fixed redundant Timesamples created every frame for every prims at export.
  • Fixed shader import for emissive color & light baking.
  • Fixed wrong texture paths when exporting from packages (#125).
  • Fixed prefabs being reset when entering Play mode (#101).
  • Fixed export framerate to frames (60FPS) for more stability and improved compatibility with ArQuickLook (#170)

Special thanks to @hybridherbst for his awesome contributions on the materials import/export and USDZ exporters.