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As stated, adds a function that simulates players joining and leaving to generate metrics through query.

@samcsmith samcsmith requested a review from a team as a code owner August 4, 2023 14:19
@samcsmith
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Evidence:
Screenshot 2023-08-04 at 15 20 19

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Hi @samcsmith, thanks for the PR. Can I ask why this is needed? The app can currently drive the active players metrics by connecting to the game server via TCP. See the README:

Client simulation
A game client can be simulated by opening a TCP connection once the server is allocated
The server should be allocated first by invoking the server allocations API
A TCP connection can be opened with a netcat command: nc . Once the connection is opened, this connection represents a player - as such, the 'Concurrent Users' count will be updated in the dashboard

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2 participants