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chore: example Non-Rigidbody CharacterController, moving bodies, smooth parenting transform space transitions #3039

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NoelStephensUnity
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@NoelStephensUnity NoelStephensUnity commented Aug 30, 2024

This project addition provides an example of handling parenting on moving bodies with non-rigidbody based CharacterController motion based on the updates in #3013.
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Changelog

NA

Testing and Documentation

  • Is a form of "manual test" in itself.
  • Includes documentation in the form of a Readme.md file.

Adding example of using a CharacterController that has no Rigidbody and being able to parent it under a moving and/or rotating body.
This uses to be finalized NetworkTransform updates for NGO v2.x.x.
adding the manifest file
removing packages file
Adding gitignore
Adding an elevator moving body.
Fixing issue with disabling the GameObject vs disabling the CharacterController.
Updating the example to mirror the most recent updates to #3013
place holder read me
WIP updates added some additional sections and screenshots
Adding [CanEditMultipleObjects] to RotatingBodyLogicEditor.
Minor scene updates.
cleaning up a bit.
combining connect disconnect notifications into the extended networkmanager.
made the single z-axis motion a path as opposed to the hacky way I did it originally.
Adding some bumpers for extended networkmanager and selecting a connection type vs the selected network topology and vice versa.
@NoelStephensUnity NoelStephensUnity marked this pull request as ready for review September 1, 2024 18:23
pointing to the develop-2.0.0 branch
@NoelStephensUnity NoelStephensUnity merged commit 26c01ec into develop-2.0.0 Sep 9, 2024
24 checks passed
@NoelStephensUnity NoelStephensUnity deleted the chore/example-charactercontroller-movingbodies-parenting branch September 9, 2024 12:23
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