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[HDRP] Opening a window in the wall in the first room of HDRP Template #8156

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@remi-chapelain remi-chapelain commented May 20, 2025

Purpose of this PR

After discussing with Mathieu Muller, we had the idea of opening the main room to be able to see more the "recent" environment effects / features. (Water, Cloud Layer, Volumetric Clouds, Atmospheric Scattering, Volumetric Fog).

To be able to do that, a window has been added on the side of the main arena.
SampleScene_20250520_1544663_Hole

SampleScene_20250520_1600815_Clouds

SampleScene_20250520_1614112_Untitled Capture

In addition to that, there's a few things that has been done to the template as well:

  • Adding some water. It needed to have a water decal around the area to lower the water surface below the room 1, 2 & 3. This water decal is a procedural one (circle and rectangle together to match the template topography) lowering the surface to -10m to avoid having water in the other room. Especially if user increase the wind.
    image
  • Cloud Layer has been added.
  • PBR Sky replaced the HDRI Sky to be able to set a ground tint cohérent with the water surface (slightly blue).
  • Fog Attenuation distance has been reduced to 2000 (instead of 5000) in the main room.
  • Sun rotation has been slightly changed to account for better shadows now that we have another opening in the room.
  • Shadow proxy has been updated to account for the window.
  • Quality settings have been modified to include water and simulation resolution according to their levels.
  • Lastly, the reflection probes has been moved and tweaked a little to avoid them "leaking" into the water.

And lighting have been rebaked.

Zoom on the nice bevel because why not.
image


Testing status

Opened the template with Unity 6.0, 6.1 and 6.2 to make sure nothing was broken.


Comments to reviewers

I know there's graphic tests with this project so I need to probably updated those as well.

@remi-chapelain remi-chapelain marked this pull request as ready for review May 20, 2025 14:02
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