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Internal/master #8116

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merged 52 commits into from
Dec 18, 2024
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3b58dd5
Fix shader warning
alelievr Nov 28, 2024
b457877
Graphics/SRP/RPF - [UUM-65578] Renabling non-RG testing for 275_RGBA1…
axoloto Nov 28, 2024
e3e1633
The Baked Lightmap debug doesnt work with HDRP terrains
SuminCho1 Nov 28, 2024
5afb27d
Graphics docs feedback fixes November 2024 (part 6)
markg-unity Nov 28, 2024
b1c8f27
docg-5368: Specify location of ambient occlusion properties
ocarrere Nov 28, 2024
b3bed68
Shadergraph support for spacewarp
lpledouxUnity Nov 29, 2024
1580968
[SRPF] GUIView update in the Building time could cause a failing SRP …
kirill-titov-u Nov 29, 2024
f23ea61
docg-5264: Update AxF-material-inspector-reference
ocarrere Nov 29, 2024
1a1b0aa
Graphics docs feedback fixes November 2024 (part 5)
markg-unity Nov 29, 2024
769e0e3
[HDRP] Reenable 3 graphics tests after stability fixes.
IonutNedelcuUnity Nov 29, 2024
104a37d
[Port] [Forward] [UUM-83862] Fix sorting the Reflection Probe by reso…
svc-reach-platform-support Nov 29, 2024
187a5f7
APV bug fixes
pmavridis Dec 2, 2024
a179332
Graphics docs feedback fixes November 2024 (part 8)
markg-unity Dec 2, 2024
2ffbc96
docg-4941: document Hair Master Stack Shader graph Fragments
ocarrere Dec 2, 2024
e2d3204
[VFX] Compilation Optimisation - Generate less DXR related code when …
ludovic-theobald Dec 3, 2024
8dd47cb
Fix color pyramid sampling UV when distortion is enabled
alelievr Dec 3, 2024
6a357fd
[6000.1][UUM-86922] Fix clear flags when post processing is used and …
kennytann Dec 3, 2024
71cf7fc
Fix for avoid warnings when using the NormalFromTexture node in Shade…
victor-riascos Dec 3, 2024
a7a887b
Variable shading rate init fix
eh-unity Dec 3, 2024
e9d5918
UUM75017 - Fix material changes impacting draw instances being ignore…
olivierprat Dec 3, 2024
a8bfe2a
Disable test for rendering layers on Switch
Adrian1066 Dec 4, 2024
4c0e650
HDRP Wizard FixAll button hide when no fix available
RSlysz Dec 4, 2024
338213e
[VFX/Docs] CustomHLSL & RWTexture
PaulDemeulenaere Dec 4, 2024
378382c
docg-5646 Fix typo
ocarrere Dec 5, 2024
3c9a145
[DocsQualityWeek2024] Improving documentation for VolumeComponents an…
ellioman Dec 5, 2024
4731ffb
Disable unstable test
ericksson Dec 5, 2024
f9e6d1e
[VFX] [Docs] Improved VFXTemplateDescriptor documentation
julienamsellem Dec 6, 2024
e0e96f7
docg-4944
ocarrere Dec 6, 2024
db4d1a5
[VFX] Enable instancing support for VFX using GPU events
gabrieldelacruz Dec 6, 2024
96d27ea
[VFX] Compilation Optimisation - Implement an include cache for SG ge…
ludovic-theobald Dec 6, 2024
c04ab13
[ShaderGraph] Prevent issues from multi-target property conflicts
Dec 6, 2024
ebd3a5f
Add vector4 as default into a sub-graph on converting from a node
Dec 6, 2024
42ef1da
Bicubic lightmap sampling for URP and HDRP
pema99 Dec 6, 2024
d18dd70
6.1 URP Deferred+
Dec 6, 2024
2ea3893
[VFX] [Doc] Added an example for VisualEffect.SetFloat
julienamsellem Dec 7, 2024
94e446f
[HDRP] Adding cave scene in water samples
remi-chapelain Dec 7, 2024
309bdc0
Render Graph - Add CullContext with Culling APIs
YohannVaastUnity Dec 7, 2024
283d125
Variable Rate Shading Custom Pass support for HDRP.
eh-unity Dec 9, 2024
8f6db0e
Graphics/foundation/update render api
RSlysz Dec 9, 2024
63448a9
[content automatically redacted] touching PlatformDependent folder
Dec 10, 2024
1e2cd0d
URP samples - Fix wrong GameObject names
YohannVaastUnity Dec 10, 2024
7128a4d
[HDRP] Disable 2 unstable graphics tests from HDRP_DXR project.
IonutNedelcuUnity Dec 11, 2024
dff9fab
Docsweek - Improve RenderingLayerMask enum docs and related API
laylaarab Dec 11, 2024
4e1a424
Graphics docs feedback fixes November 2024 (part 9 - VFX Graph fixes)
markg-unity Dec 12, 2024
d683d53
[Docs]Improving API docs for Debug Manager classes.
alex-vazquez-unity3d Dec 12, 2024
5cf397c
[URP] Added Support to Toggle Reflection Probe Atlas for Forward+
jrs-unity Dec 13, 2024
054e65b
DOCG-6165 Add horizontal deformation to HDRP water docs
markg-unity Dec 14, 2024
1072e93
[DocsQualityWeek2024] Updating UniversalAdditionalCameraData and Came…
ellioman Dec 16, 2024
dd1dd8b
DOCG-6335 Change references from Render (context, camera array) to Re…
markg-unity Dec 17, 2024
4d17614
Update ReloadAttribute documentation and linked documentation
RSlysz Dec 18, 2024
f990d81
DOCG-6338 Remove GPU Event experimental message and limitation
markg-unity Dec 18, 2024
7356826
Fix invalid area name
MindWrapper Dec 18, 2024
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HDRP Wizard FixAll button hide when no fix available
Fix issue [UUM-84977](https://jira.unity3d.com/browse/UUM-84977) where FixAll button is visible even if it cannot fix anything due to issues found requiring manual resolve by user.
RSlysz authored and Evergreen committed Dec 4, 2024
commit 4c0e6500e376ad61e99ef4ba50ae3799b9a24765
Original file line number Diff line number Diff line change
@@ -249,11 +249,11 @@ Entry[] entries
}

// Utility that grab all check within the scope or in sub scope included and check if everything is correct
bool IsAllEntryCorrectInScope(InclusiveMode scope)
bool IsAFixAvailableInScope(InclusiveMode scope)
{
foreach (var e in entries)
{
if (!scope.Contains(e.inclusiveScope) || e.check == null)
if (!scope.Contains(e.inclusiveScope) || e.check == null || e.fix == null)
continue;
if (!e.check())
return false;
Original file line number Diff line number Diff line change
@@ -421,7 +421,7 @@ public InclusiveModeElement(InclusiveMode mode, string label, string tooltip, HD

m_FixAllButton = new FixAllButton(
Style.resolveAll,
() => m_Wizard.IsAllEntryCorrectInScope(m_Mode),
() => m_Wizard.IsAFixAvailableInScope(m_Mode),
() => m_Wizard.FixAllEntryInScope(m_Mode));

bool userOnWindows = RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows);