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Internal/2022.3/staging #8115

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Dec 18, 2024
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4e76e4d
[Port] [2022.3] [UUM-70119] Fix render texture corruption when using HDR
svc-reach-platform-support Nov 2, 2024
953995b
2022.3:Fix for Camera view is not rendered on PowerVR Rogue GE8320 GP…
satishdhanyamraju Nov 2, 2024
fbf15ca
[Port] [2022.3] Minor docs fixes from feedback tickets
markg-unity Nov 2, 2024
78cd83b
2022.3/platform/console/gfx image update
Adrian1066 Nov 7, 2024
a598330
[Port] [2022.3] Sg/uum 76254 empty group paste location
svc-reach-platform-support Nov 21, 2024
ac1b56d
[Port] [2022.3] Add documentation for shadow matte interaction with s…
svc-reach-platform-support Nov 22, 2024
4389176
DOCG-5967 Fix inject render pass script example
markg-unity Nov 25, 2024
ef967c2
DOCG-6084 Add anchor link to rendering layers with decals
markg-unity Nov 25, 2024
4bd8644
[Backport 2022.3][UUM-51358] Fix incorrect sampling for TextMesh when…
kennytann Nov 26, 2024
cd71e42
[2022.3] Fix Depth attachment texture for DX11
Nov 26, 2024
5274cb6
DOCG-5973 linear gradient, DOCG-4959 VFX snippet "position" capitaliz…
oleks-k Nov 26, 2024
07901fa
Fixed the description about post-processing effects affecting a camer…
oleks-k Nov 26, 2024
d425aa6
[Backport 2022.3] Revert Changes from UUM-29958
RoseHirigoyen Nov 28, 2024
00d83c2
DOCG-5914 added an extra null check, DOCG-5912 protected access for D…
oleks-k Nov 28, 2024
fc37208
Graphics docs feedback fixes November 2024 (part 4 - 2022.3 fixes)
markg-unity Nov 28, 2024
22ca795
[Backport of pull/57437] DOCG-4814. Clarified the rendering layer cou…
oleks-k Nov 28, 2024
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DOCG-6084 Add anchor link to rendering layers with decals
Add anchor link to rendering layers with decals

Jira ticket: https://jira.unity3d.com/browse/DOCG-6084
markg-unity authored and Evergreen committed Nov 25, 2024
commit ef967c23ff21952280e57162c979b77bdf281158
Original file line number Diff line number Diff line change
@@ -95,6 +95,8 @@ The maximum distance from the Camera at which Unity renders decals.

Select this check box to enable the [Rendering Layers](features/rendering-layers.md) functionality.

For more information, refer to [How to use Rendering Layers with Decals](features/rendering-layers#how-to-rendering-layers-decals).

If you enable **Use Rendering Layers**, URP creates a DepthNormal prepass. This makes decals less efficient on GPUs that implement tile-based rendering.

## Decal Projector component