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User Testing
In the absence of unit testing, user testing has been developed to verify functionality as well as capture valuable metrics that lead to improvements in the game development process. This page contains the user testing plans and results for Sprint 2, focusing on various UI features including the resource count display, dialogue box and cutscenes.
User testing was conducted by allowing testers to play the game for 5 minutes, then completing a google form to provide feedback on the UI elements to be tested.
Link to google form: https://docs.google.com/forms/d/e/1FAIpQLSdrP-OZsyTJvzUoJ46IPVQkZCMf6gZVqANtm4yk3sFw7sbyIw/viewform?usp=sf_link
Users will view the dialogue box in the running game, and will then be asked to 'dismiss' the dialogue box. The user's opinions were then recorded in the afore-mentioned Google survey.
Users will view the resource labels in the game, and interact with it indirectly. They will be asked to evaluate the functionality and style in the google survey.
Users will view the opening cutscenes of the game before proceeding to the main game. They will be asked to evaluate the style and understanding of the story setting in the google survey.
Map
City
Buildings
Unit Selections
Game User Testing: Theme of Unit Selection & Spell System
Health Bars
In Game menu
- Feature
- User Testing:In Game Menu
Landscape Tile Design Feedback