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User Testing
In the absence of unit testing for UI features and design features, user testing has been developed to verify functionality as well as capture valuable metrics that potentially lead to improvements in the game development process. This page contains the user testing plans and results for Sprint 2, focusing on various UI features including the resource count display, dialogue box, splash screen buttons and cutscenes. This information will be used to improve the UI of the game in future sprints which will enhance the user experience.
User testing was conducted by allowing testers to play the game for a maximum of 5 minutes, then completing a google form to provide feedback on the UI elements to be tested. As the game isn't fully playable functionality wise and the tests aim to gather users opinions on the design of UI features, a short testing time of 5 minutes was chosen. As the gameplay extends, the testing time will be further extended to include user testing of gameplay elements. The use of google forms allows the opinions of users to be quantified and visually represented
Link to google form: https://docs.google.com/forms/d/e/1FAIpQLSdrP-OZsyTJvzUoJ46IPVQkZCMf6gZVqANtm4yk3sFw7sbyIw/viewform?usp=sf_link
Users will view the dialogue box in the running game, and will then be asked to 'dismiss' the dialogue box. The user's opinions were then recorded in the afore-mentioned Google survey.
Users will view the resource labels in the game, and interact with it indirectly. They will be asked to evaluate the functionality and style in the google survey.
Users will view the opening cutscenes of the game before proceeding to the main game. They will be asked to evaluate the style and understanding of the story setting in the google survey.
Users will observe the buttons on the splash screen of the main game. They will start or exit the game during a gameplay launch instance and will be asked to evaluate the functionality and style of the buttons in the splash screen.
Map
City
Buildings
Unit Selections
Game User Testing: Theme of Unit Selection & Spell System
Health Bars
In Game menu
- Feature
- User Testing:In Game Menu
Landscape Tile Design Feedback