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Units Home
HJPearce edited this page Aug 9, 2022
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Since we're making an RTS, we will likely have to have a variety of units to keep things interesting, these will likely need a specific building for their construction, a set of resources to make them and a set of internal statistics (attack, defence, health etc.) for their use in combat/work.
For the initial ideas, before we get properly set-up I'll start with everything here.
Map
City
Buildings
Unit Selections
Game User Testing: Theme of Unit Selection & Spell System
Health Bars
In Game menu
- Feature
- User Testing:In Game Menu
Landscape Tile Design Feedback