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Random Weather Events Design
The design of random events included random weather, random items, and random augments. Random events will bring different buffs and nerfs to friendly units and enemies and enhance the fun and gameplay of the game. This is the introduction of these random events design. Random events will random appear in the game and bring different effects.
Once players start game, they will meet a random weather. The weather signs will appear in the top center of the game screen. Different weather will bring different buffs and nerfs to friendly units and enemies. (Some buffs and nerfs are not yet finalized, these buffs and nerfs will be finalized in future implementation process.)
This is a sunny day. Does not affect movement. Does not affect terrain and lighting. Must not appear adjacently with snowy.
This is a clear night. There is no buff and nerf in a clear night.
This is a cloudy day. Does not affect movement. Affect lighting a little bit.
This is a partlycloudy day. Affecting movement a little bit. Affect lighting.
This is a rainy day. Affect movement a lot. Affect terrain and lighting. Must not appear adjacently with sunny.
This is a snowy day. There is some buff and nerf in a snowy day.
This is a stormy day. There is some buff and nerf in a stormy day.
This is a sleet day. Affecting movement a little bit more. Affect lighting.
This is a heavyrain day. There is some buff and nerf in a heavyrain day.
This is a foggy day. There is some buff and nerf in a foggy day.
This is a flood day. There is some buff and nerf in a flood day.
This is a thunderstorm day. Affecting movement a little bit. Affect lighting.
This is a thunderstorm day. Lightning will randomly appear on the map in a thunderstorm day.
An iron trident or a gold trident may fall when Enemies died (feature may changes in the future). Tridents will bring different buffs or nerfs to friendly units and enemy. (Some buffs and nerfs are not yet finalized, these buffs and nerfs will be finalized in future implementation process.)
An iron trident may fall when Enemies died. The iron tridents will bring different buffs or nerfs to friendly units and enemy.
A gold trident may fall when Enemies died. The gold tridents will bring different buffs or nerfs to friendly units and enemy.
Users can select different augments to decide the game progress. (Some buffs and nerfs are not yet finalized, these buffs and nerfs will be finalized in future implementation process.)
Selecting this augment will gain 10 wood.
Selecting this augment will gain 20 wood.
Selecting this augment will gain 30 wood.
Selecting this augment will gain 2 metal.
Selecting this augment will gain 5 metal.
Selecting this augment will gain 10 metal.
Selecting this augment will gain 2 stone.
Selecting this augment will gain 5 stone.
Selecting this augment will gain 10 stone.
Four different weather effect background are designed for different weather signs. The cloudy background will appear when the weather sign is cloudy, partly cloudy, stormy, and foggy. The rainy background will appear when the weather sign is rainy, heavy rain and flood. The snowy background will appear when the weather sign is snowy and sleet. The thunder background will only appear when the weather sign is thunderstorm.
The cloudy effect background will appear when the weather sign is cloudy, partly cloudy, stormy, and foggy.
The rainy background will appear when the weather sign is rainy, heavy rain and flood.
The snowy background will appear when the weather sign is snowy and sleet.
The thunder background will only appear when the weather sign is thunderstorm.
Map
City
Buildings
Unit Selections
Game User Testing: Theme of Unit Selection & Spell System
Health Bars
In Game menu
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- User Testing:In Game Menu
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