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Landscape Tile Design

syl2211 edited this page Oct 3, 2022 · 13 revisions

Overall Landscape Goal



  • For Sprint 3, the landscape tiles were designed to give the game a more complete finish for an overall improve aesthetic for players. It was intended that all ocean, sand and grass tiles would be re-designed and a beach tile would be created where the ocean meets the sand which can be seen in the image above.
  • The ocean tiles were re-designed with moving waves and darker colours were chosen as dark colours are often associated with impending doom, which is expected in this game as Atlantis is flooding. A re-design tile for flooding was allocated to a different group, Team 7; however, there were design conflicts that need to be resolved in the next sprint. Various orientations of the ocean tile were created to ensure the ocean's wave animation moved towards the Atlantis; giving a realistic sense of tides coming in, leading to rising sea levels; however, for this sprint, only one ocean orientation was implemented.
  • The re-design behind the sand tile's re-design is similar to that of the ocean tile, a daker colour of brown was chosen compared to the original pastel yellow choice for the sand, additionally, the darker colour is softer on the player's eyes which is benefical as the player can play the game for longer without needed to rest their eyes.

Ocean Tiles

Implemented in Game



Beach Tiles









Grass Tiles

Table of Contents

Home

Game

Game Home

Design Influences

Gameplay Features

Style

Story

Friendly Units
Map
City
Buildings
Unit Selections

Spell

Game User Testing: Theme of Unit Selection & Spell System

UI User Testing

Tutorial

Resource Stats Display

Loading Screen Bar

Health Bars
In Game menu
  • Feature
  • User Testing:In Game Menu

Landscape Tile Design

Landscape Tile Design Feedback

Weather Design

Weather Design Feedback

Camera Movement

Enemy design

Enemy Units

Enemy AI

How Animation Works

Map Flooding

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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