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Landscape Tile Design
syl2211 edited this page Oct 3, 2022
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![](https://user-images.githubusercontent.com/72533860/193635679-53c20bb3-76f3-4a6e-be24-75b183d702c8.jpg)
![](https://user-images.githubusercontent.com/72533860/193626003-3809aae0-5b68-4407-95a3-0b186fb55b55.png)
- For Sprint 3, the landscape tiles were designed to give the game a more complete finish for an overall improve aesthetic for players. It was intended that all ocean, sand and grass tiles would be re-designed and a beach tile would be created where the ocean meets the sand which can be seen in the image above.
- The ocean tiles were re-designed with moving waves and darker colours were chosen as dark colours are often associated with impending doom, which is expected in this game as Atlantis is flooding. A re-design tile for flooding was allocated to a different group, Team 7; however, there were design conflicts that need to be resolved in the next sprint. Various orientations of the ocean tile were created to ensure the ocean's wave animation moved towards the Atlantis; giving a realistic sense of tides coming in, leading to rising sea levels; however, for this sprint, only one ocean orientation was implemented.
- The re-design behind the sand tile's re-design is similar to that of the ocean tile, a daker colour of brown was chosen compared to the original pastel yellow choice for the sand, additionally, the darker colour is softer on the player's eyes which is benefical as the player can play the game for longer without needed to rest their eyes.
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Waves%20tile/wave_1.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Waves%20tile/wave_2.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Waves%20tile/wave_3.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Waves%20tile/wave_4.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Waves%20tile/wave_5.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Waves%20tile/wave_6.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Waves%20tile/wave_7.png)
![](https://user-images.githubusercontent.com/72533860/193604453-c3401a3a-dc16-4bcb-8fa7-2160d2a808fb.gif)
![](https://user-images.githubusercontent.com/72533860/193615475-9759e82b-070b-4350-9ce2-9a2f9a684631.png)
![](https://user-images.githubusercontent.com/72533860/193615586-d9247687-53eb-45c8-9783-9dc2bf908614.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Beach_bottom.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Beach_left.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Beach_right.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Beach_top.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Inner_corner_beach_bottom_left.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Inner_corner_beach_bottom_right.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Inner_corner_beach_top_left.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Inner_corner_beach_top_right.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Outer_corner_beach_bottom_left.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Outer_corner_beach_bottom_right.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Outer_corner_beach_top_left.png)
![](https://github.com/UQdeco2800/2022-studio-3/raw/team-2-sprint-3/source/core/assets/images/Beach%20tile/Outer_corner_beach_top_right.png)
Map
City
Buildings
Unit Selections
Game User Testing: Theme of Unit Selection & Spell System
Health Bars
In Game menu
- Feature
- User Testing:In Game Menu
Landscape Tile Design Feedback