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Enemy design
Our Enemy design consists of multiple types. We design many types of enemies including orc enemies and beast enemies. Their attack mode also includes ranged and melee combat.
We consulted a lot of materials on the Internet before designing the enemy's appearance.
We chose to use Photoshop or Aseprite to draw enemies and make GIFs. We had a discussion before designing the enemies and decided that one would be responsible for the beast and one for the Orc.
The first draft design of the beast is wolf.
But through the discussion in class, we found that some people think this design is too ordinary. So we made some changes to replace the wolf tail bar with a snake. This design changes the attack mode of the wolf from melee to long-range
Through discussions in class, we decided to make isometric pixel art. This is a lot harder than flat pixel art. We learned through the Internet that using grid and guideline functions can effectively help us draw isometric pixel art.
With the help of lines, we successfully drew the first complete pixel wolf.
Then we designed the movement and attack in four directions and made them into gif animations.
Based on the fact that the game contains elements of Atlantis, I colored enemy's theme blue and used Photoshop to create two 2D.
2D Snake
Map
City
Buildings
Unit Selections
Game User Testing: Theme of Unit Selection & Spell System
Health Bars
In Game menu
- Feature
- User Testing:In Game Menu
Landscape Tile Design Feedback