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Junit Test for Sprint 3 idea (team 2)
MTbir edited this page Oct 4, 2021
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Test if the line entity (fast projectile type) is dispose 1 second after shot Test if the line entity is spawn at the right position
Check if the component is create and dispose properly
Check if the explosion component deal continuous damage
Test if the event listener handle the wandering
Test the active and inactive priority of the test
Test the inactive and active priority of the test. Test if the minions and fire explosion is spawn on the map
Test the initial priority of the teleportation task
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals