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fixed wrong movable block loading in ExtractSaveGameInfo()
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game/savegame.cpp

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Original file line numberDiff line numberDiff line change
@@ -487,7 +487,7 @@ void __cdecl ExtractSaveGameInfo() {
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}
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}
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if( obj->control == MovableBlock && item->status == ITEM_DISABLED ) {
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if( obj->control == MovableBlock && item->status == ITEM_INACTIVE ) {
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AlterFloorHeight(item, -0x400u);
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}
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