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added few more comments about gold color
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game/draw.cpp

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@@ -128,6 +128,9 @@ void __cdecl DrawRooms(__int16 currentRoom) {
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// NOTE: this is dirty trick for Golden Lara while Dozy cheat mode.
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// In TR1 there is bit mask in mesh_effects for distinct meshes,
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// but whole Lara must be golden here, including braid and weapons.
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// The original TR1 gold color is #A09860, but it Midas room walls
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// were orange tinted and bright, so to compensate all of this
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// and to make gold more sweet here used different tint color.
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SetMeshReflectState(ID_NONE, RGBA_MAKE(0xFF,0xC0,0x40,GoldenLaraAlpha));
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}
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#endif // FEATURE_VIDEOFX_IMPROVED

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