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Pathfinder::releaseClosedList crashing the game in some replays #980

@Mauller

Description

@Mauller

The following are the initial stack report and a screencap of windbg with where the issue lies.

An offending replay that triggers the crash:
aa2040_3vs3_err.zip

The stacktrace:

[0x0]   generalszh!PathfindCell::releaseClosedList+0x1b   0x19f5fc   0x55b8b7   
[0x1]   generalszh!Pathfinder::checkPathCost+0x7e7   0x19f60c   0x5539b8   
[0x2]   generalszh!Pathfinder::checkForAdjust+0x2c8   0x19f680   0x554229   
[0x3]   generalszh!Pathfinder::adjustDestination+0x229   0x19f6d0   0x5417cb   
[0x4]   generalszh!AIGroup::computeIndividualDestination+0x13b   0x19f748   0x544847   
[0x5]   generalszh!AIGroup::groupMoveToPosition+0x447   0x19f774   0x5e4bde   
[0x6]   generalszh!GameLogic::logicMessageDispatcher+0x128e   0x19f924   0x49abd9   
[0x7]   generalszh!GameLogic::processCommandList+0x29   0x19fa78   0x49b274   
[0x8]   generalszh!GameLogic::update+0x244   0x19fa94   0x714b69   
[0x9]   generalszh!Win32GameEngine::update+0x9   0x19fad4   0x40faba   
[0xa]   generalszh!GameEngine::execute+0x4a   0x19fae0   0x40e273   
[0xb]   generalszh!GameEngine::init+0x23   0x19faf0   0x412cc6   
[0xc]   generalszh!GameMain+0x26   0x19fb10   0x401bad   
[0xd]   generalszh!WinMain+0x45d   0x19fb14   0x8a2522   

The debug session:
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    BugSomething is not working right, typically is user facingCrashThis is a crashCriticalSeverity: Minor < Major < Critical < BlockerZHRelates to Zero Hour

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