Description
- Could be related to: Pathfinder::cleanOpenAndClosedLists crashing the game in some replays #979
The following are the initial stack report and a screencap of windbg with where the issue lies.
An offending replay that triggers the crash:
aa2040_3vs3_err.zip
The stacktrace:
[0x0] generalszh!PathfindCell::releaseClosedList+0x1b 0x19f5fc 0x55b8b7
[0x1] generalszh!Pathfinder::checkPathCost+0x7e7 0x19f60c 0x5539b8
[0x2] generalszh!Pathfinder::checkForAdjust+0x2c8 0x19f680 0x554229
[0x3] generalszh!Pathfinder::adjustDestination+0x229 0x19f6d0 0x5417cb
[0x4] generalszh!AIGroup::computeIndividualDestination+0x13b 0x19f748 0x544847
[0x5] generalszh!AIGroup::groupMoveToPosition+0x447 0x19f774 0x5e4bde
[0x6] generalszh!GameLogic::logicMessageDispatcher+0x128e 0x19f924 0x49abd9
[0x7] generalszh!GameLogic::processCommandList+0x29 0x19fa78 0x49b274
[0x8] generalszh!GameLogic::update+0x244 0x19fa94 0x714b69
[0x9] generalszh!Win32GameEngine::update+0x9 0x19fad4 0x40faba
[0xa] generalszh!GameEngine::execute+0x4a 0x19fae0 0x40e273
[0xb] generalszh!GameEngine::init+0x23 0x19faf0 0x412cc6
[0xc] generalszh!GameMain+0x26 0x19fb10 0x401bad
[0xd] generalszh!WinMain+0x45d 0x19fb14 0x8a2522