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Pathfinder::cleanOpenAndClosedLists crashing the game in some replays #979

@Mauller

Description

@Mauller

The following are the initial stack report and a screencap of windbg with where the issue lies.

An offending replay that triggers the crash:
aa1909_3vs3_err.zip

The stacktrace:

[0x0]   generalszh!Pathfinder::cleanOpenAndClosedLists+0x9c   0x19f910   0x556fe8   
[0x1]   generalszh!Pathfinder::internalFindPath+0x978   0x19f928   0x55665e   
[0x2]   generalszh!Pathfinder::findPath+0x10e   0x19f994   0x5be302   
[0x3]   generalszh!AIUpdateInterface::computePath+0x2e2   0x19f9bc   0x5bc52a   
[0x4]   generalszh!AIUpdateInterface::doPathfind+0x2fa   0x19fa24   0x55561e   
[0x5]   generalszh!Pathfinder::processPathfindQueue+0x1ce   0x19fa58   0x49edd8   
[0x6]   generalszh!AI::update+0x8   0x19fa94   0x49b33e   
[0x7]   generalszh!GameLogic::update+0x30e   0x19fa98   0x714b69   
[0x8]   generalszh!Win32GameEngine::update+0x9   0x19fad4   0x40faba   
[0x9]   generalszh!GameEngine::execute+0x4a   0x19fae0   0x40e273   
[0xa]   generalszh!GameEngine::init+0x23   0x19faf0   0x412cc6   
[0xb]   generalszh!GameMain+0x26   0x19fb10   0x401bad   
[0xc]   generalszh!WinMain+0x45d   0x19fb14   0x8a2522   
[0xd]   generalszh!WinMainCRTStartup+0x134   0x19fedc   0x764dfcc9   

The debug session:

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    BugSomething is not working right, typically is user facingCrashThis is a crashCriticalSeverity: Minor < Major < Critical < BlockerZHRelates to Zero Hour

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