Description
The following are the initial stack report and a screencap of windbg with where the issue lies.
An offending replay that triggers the crash:
aa1909_3vs3_err.zip
The stacktrace:
[0x0] generalszh!Pathfinder::cleanOpenAndClosedLists+0x9c 0x19f910 0x556fe8
[0x1] generalszh!Pathfinder::internalFindPath+0x978 0x19f928 0x55665e
[0x2] generalszh!Pathfinder::findPath+0x10e 0x19f994 0x5be302
[0x3] generalszh!AIUpdateInterface::computePath+0x2e2 0x19f9bc 0x5bc52a
[0x4] generalszh!AIUpdateInterface::doPathfind+0x2fa 0x19fa24 0x55561e
[0x5] generalszh!Pathfinder::processPathfindQueue+0x1ce 0x19fa58 0x49edd8
[0x6] generalszh!AI::update+0x8 0x19fa94 0x49b33e
[0x7] generalszh!GameLogic::update+0x30e 0x19fa98 0x714b69
[0x8] generalszh!Win32GameEngine::update+0x9 0x19fad4 0x40faba
[0x9] generalszh!GameEngine::execute+0x4a 0x19fae0 0x40e273
[0xa] generalszh!GameEngine::init+0x23 0x19faf0 0x412cc6
[0xb] generalszh!GameMain+0x26 0x19fb10 0x401bad
[0xc] generalszh!WinMain+0x45d 0x19fb14 0x8a2522
[0xd] generalszh!WinMainCRTStartup+0x134 0x19fedc 0x764dfcc9
The debug session: