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Bombs placed on buildings disappear upon sell #191

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@xezon

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@xezon

Bombs placed on buildings disappear upon sell. This behavior is consistent for BoobyTrap, RemoteC4Charge, TimedC4Charge and TNTStickyBomb.

The SpecialAbilityUpdate does have a setting to explicitly prevent destruction of special object when owner dies:

Behavior = SpecialAbilityUpdate ModuleTag_08
  SpecialObjectsPersistWhenOwnerDies = Yes
End

But this setting does not respect the deconstruction of the building.

Now, should these bombs disappear on deconstruction begin or deconstruction end?

We would likely need to have a new setting such as

Behavior = SpecialAbilityUpdate ModuleTag_08
  SpecialObjectsPersistWhenOwnerDeconstructs = Yes
End

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    ControversialIs controversialDesignIs a matter of game designMinorSeverity: Minor < Major < Critical < BlockerZHRelates to Zero Hour

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