Open
Description
Bombs placed on buildings disappear upon sell. This behavior is consistent for BoobyTrap, RemoteC4Charge, TimedC4Charge and TNTStickyBomb.
The SpecialAbilityUpdate
does have a setting to explicitly prevent destruction of special object when owner dies:
Behavior = SpecialAbilityUpdate ModuleTag_08
SpecialObjectsPersistWhenOwnerDies = Yes
End
But this setting does not respect the deconstruction of the building.
Now, should these bombs disappear on deconstruction begin or deconstruction end?
We would likely need to have a new setting such as
Behavior = SpecialAbilityUpdate ModuleTag_08
SpecialObjectsPersistWhenOwnerDeconstructs = Yes
End