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Revert now unnecessary refactors in GameWindowManager, GameWindowTransitions 2
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-3
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2 files changed

+2
-3
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GeneralsMD/Code/GameEngine/Include/GameClient/GameWindowTransitions.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -671,7 +671,7 @@ class GameWindowTransitionsHandler: public SubsystemInterface
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static const FieldParse m_gameWindowTransitionsFieldParseTable[]; ///< the parse table
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static void parseWindow( INI* ini, void *instance, void *store, const void *userData );
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void setGroup(AsciiString groupName, Bool immidiate = FALSE); // This will be the next group to fire off.
674+
void setGroup(AsciiString groupName, Bool immidiate = FALSE); // THis will be the next group to fire off.
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void reverse( AsciiString groupName );// reverse the animations for the current group.
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void remove( AsciiString groupName, Bool skipPending = FALSE );// remove the animation from the current or pending groups.
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TransitionGroup *getNewGroup( AsciiString name );
@@ -682,7 +682,7 @@ class GameWindowTransitionsHandler: public SubsystemInterface
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TransitionGroup *m_currentGroup;
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TransitionGroup *m_pendingGroup;
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TransitionGroup *m_drawGroup;
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TransitionGroup *m_secondaryDrawGroup; // needed to draw the last frame of the previous draw group once more.
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TransitionGroup *m_secondaryDrawGroup; // needed to draw the last frame of the previvous draw group once more.
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};
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void PushButtonImageDrawThree(GameWindow *window, Int alpha );

GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -487,7 +487,6 @@ void GameWindowTransitionsHandler::setGroup(AsciiString groupName, Bool immidiat
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return;
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}
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void GameWindowTransitionsHandler::reverse( AsciiString groupName )

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