macOS 1.7 Dev 2021-12-25
·
3017 commits
to master
since this release
Merry Christmas!
- New Metal renderer! With a few exceptions (flat-shaded triangles and lines use colors from the wrong vertex), rendering should have equivalent accuracy to the OpenGL renderer when running on Windows or Linux. Fixes various texture barrier glitches most common on AMD GPUs, in addition to issues with lack of depth precision. If you previously had to mess with the depth precision slider, the Metal renderer should fix your problems. In addition, performance is improved in many tested games. If you have a 2-core CPU (e.g. most MacBook Airs), you can expect better performance from lower CPU usage. Otherwise, a number of titles have improved on the GPU side, as much as 3x in the case of the Jak title screen (30 → 100 fps on a GT 750M). Note: The metal renderer is currently missing some optimizations that would help performance on Apple GPUs (M1, M1 Pro, M1 Max). If you're using an M1 and your game sees improved performance from unchecking accurate destination alpha or setting blending accuracy to minimum, expect improved performance without doing that in the near future.
- Rumble support for more controllers
- Better controller support on macOS Monterey. Should support all controllers that work in Safari.