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Setup material documentation
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StuckiSimon committed Aug 13, 2024
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2 changes: 1 addition & 1 deletion website/docs/advanced/_category_.json
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{
"label": "Advanced",
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7 changes: 7 additions & 0 deletions website/docs/material/_category_.json
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{
"label": "Material",
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"link": {
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9 changes: 9 additions & 0 deletions website/docs/material/base-color.md
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import TracerExperiment from "@site/src/components/TracerExperiment";

# Base Color

<TracerExperiment />
15 changes: 15 additions & 0 deletions website/docs/material/index.md
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# Intro Material

`strahl` leverages the [OpenPBR surface shading model](https://github.com/AcademySoftwareFoundation/OpenPBR) to achieve physically-based rendering.

## What is Physically-based Rendering?

Physically-based rendering, or short PBR, is an approach that seeks to render models in a way that resembles physical laws of reality.

## Material Definition

These tutorials establish an understanding of the parameters available to adjust the material appearance.

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