MESA 24.3.4
Pre-releaseMesa 24.3.4 Release Notes / 2025-01-22
Mesa 24.3.4 is a bug fix release which fixes bugs found since the 24.3.3 release.
Mesa 24.3.4 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is only available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
Mesa 24.3.4 implements the Vulkan 1.3 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
Bug fixes
32-bit: error: format ‘%lx’ expects argument of type
regression;bisected;FTBFS: commit b13e2a495e9e3da56add7d852ca01b2cd7eef52d breaks x86_32 mesa build
[anv] Visual corruption in Cyberpunk on LNL and BMG
[anv] Borderlands 3 visual corruption on BMG
[ANV] LNL triangle corruption on clothing in HogwartsLegacy-trace-dx12-1080p-ultra
Intel: Dark graphical glitches on cars and characters on Disney Speedstorm
Regression in VA-API decoding
glxext.c: error: 'struct glx_screen' has no member named 'frontend_screen'
Segmentation fault resetting a query pool used to get BLAS properties
radv: warning that "radv is not a conformant Vulkan implementation" on Navi 32
[anv][UHD630] DXVK 2.5 - 2.5.2 with DXVK_HUD=compiler or DXVK_HUD=fps freezes the game or the entire system (Works without compiler/fps HUD, DXVK 2.4.1 works fine)
Licenses seems incomplete/misleading
anv: Symbol clash in intel_batch_decoder build when expat not available
d3d12 vaapi: thread safety issues
anv: Missing textures and glitches in It Takes Two (game)
Black screen bug that only affects AMD
Failure to correctly decode H.264, possibly specific to use of array output view