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Releases: Sollace/Presence-Footsteps

Presence Footsteps 1.12.3 for Minecraft 1.21.11

19 Nov 21:21
d0d8605

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Changelog

  • Updated to the latest 1.21.11-pre1,-pre2,-pre3
  • Everything else in 1.12.2

Presence Footsteps 1.12.3 for Minecraft Snapshot 25w46a

16 Nov 17:09
2184e82

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Changelog

  • Updated to the latest 1.21.11 snapshot
  • Everything else in 1.12.2

Presence Footsteps 1.12.2 for Minecraft 1.21.10

16 Nov 17:06
2f17085

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Changelog

  • Updated kirin (fixes some UI bugs)
  • Entity footsteps are no longer blocked when hosting LAN. #387
    This is because some users were reporting entities not producing footsteps when playing on multiplayer games hosted by someone with Presence Footsteps whilst they themselves don't have the mod. It also brings the experience more in line with what you can expect when playing on a multiplayer server as they, too, cannot block server-side entity footsteps.
  • Fixed compatibility with mods that do client-side things with player motion data (CPM) #391
  • Fixed footsteps playing from other players in multiplayer. #387
    The function that was supposed to block these wasn't actually blocking these, so now it does!
    • Server-side sounds for regular block steps played by other players are now blocked too
    • Server-side sounds are also blocked whilst the game is paused! Before they weren't and that was annoying.

Presence Footsteps 1.11.1 for Minecraft 1.21 - 1.21.7

16 Nov 19:21
2e9887f

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Changelog

  • Backporting of the fixes in 1.12.2

Presence Footsteps 1.12.1 for Minecraft 1.21.10

31 Oct 17:39
0fea0f8

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Changelog

  • Updated kirin to fix some UI bugs

Presence Footsteps 1.12.0 for Minecraft 1.21.10

25 Oct 21:26
e74edc1

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Changelog

  • Updated to 1.21.10 with help from @theendercore
  • F3 screen data can now be toggled with F3+Z (changeable in the keybinds menu)
  • Added a new sound type "VANILLA" which causes the block to use the vanilla game's sounds. This is now used for lanterns.
  • Added tooltips to describe what the report and debug buttons do

Information for Resource Pack Authors

Removed the acoustics.json config file.

All acoustics are now defined in their own file until the /assets/<namespace>/config/acoustics folder and can be overriden or added to on an individual basis by resource packs without having to specify an entire acoustics library.

For example the dirt acoustic can be found at /assets/presencefootsteps/config/acoustics/dirt.json

Because of this there's also been a few changes to the format:

  1. There is no more base location and no more @. Instead all sound names use their full name.
  2. No more default pitch or volume settings. The acoustics all have to define their own.
  3. Empty acoustics with the "basic" type are no longer supported and will throw an exception. If you have any of these make sure to remove them from your packs.

Currently acoustic names are the same as they were before, but in future versions they may be changed to identifiers so as to work better with the new system. Until them, only the name of the file is counted, so if you put an acoustic named "grass" in your resource pack it will override the one defined in presence footsteps even if they are in different namespace folders.

If you have an existing pack that you need to update to the new system, you can load the game with your pack enabled and use the "Dump Acoustics" button in the PF settings screen. Your acoustics file will be converted into the new format and printed to a folder location in your game's chat. From there you can replace your file with the new ones.

Bugs Mewled

  • Fixed a crash when viewing the debug screen whilst no resources are loaded #379
  • Fixed UNASSIGNED entries in the blockmap being ignored. This is required for blocks that are intentionally left with no blockmap and are meant to use the primitive lookup.
  • Fixed lantern and some other blocks always appearing in the concise export

Presence Footsteps 1.11.1 for Minecraft 1.21.6 to 1.21.8

01 Aug 12:34
4234e92

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The last update had a pretty bag bug with Kirin to do with parsing arrays! Oh my, I sure am glad I didn't release any mod updates with it!
He he... He heee heeeeeh...

Changelog

  • Updated Kirin / Fixed issues loading the config
  • The in-game settings screen now updates immediately when changing the config file externally
  • Added/Updated some comments in the config that were incorrect/missing

Presence Footsteps 1.11.0 for Minecraft 1.21.6 to 1.21.8

29 Jul 17:00
66e0efc

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Backup your configs before upgrading to this version as the format has changed!

Changelog

  • Updated to 1.21.6/7/8
  • Configs now use Kirin's config system
    • Config properties are now organised into categories
    • Each config has a comment describing what it does and what the default value is
  • Added a config to exclude specific entity types from footstep generation. The default includes only ghasts and phantoms.

Presence Footsteps 1.11.0 for Minecraft 1.21 - 1.21.5

24 Mar 13:40
d2b9ef4

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Changelog

  • Updated to 1.21.5
  • [1.21.5] Added mappings for all 1.21.5 blocks
  • [1.21.5] All waxed copper blocks now correctly have the squeakycopper sound variant applied to them
  • Updated german translation by @Lucanoria
  • Maps for different resource packs are now queried separately. Fixes issues like #364 and #361
  • Fixed loud swimming sounds when mobs are in water #355
  • You can now specify separate blockmaps for each entity type to override values in the global blockmap. Example for the creeper can be found over here
  • Made creepers more sneaky

Presence Footsteps 1.10.4 for Minecraft 1.21.4

12 Dec 20:46
e429292

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Changelog

  • Updated kirin to fix player skins
  • Added sounds for all of the 1.21.4 content
  • Updated sounds for cherry wood blocks
  • Fixed footsteps not playing when walking on boats stuck in the air
  • Fixed load order of the blockmaps when loading multiple resource packs #353
  • Fixed footsteps not playing for fences when there are torches on top of them #352
  • Fixed concise export including things that actually have mappings already
  • Added support for changing the volume and pitch of sounds when in in particular biomes