Package collection and delivery
Test On Our Sever
Demo
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This resource was built using Linden's fork of ESX Legacy although, it should work perfectly fine on the official release.
PolyZone is required for qtarget to work, check the screen shot below for loading order
My fork of ms-notify is used to provide notification sounds. The official release will still work if you search and remove the soundFile parameter from client.lua & server.lua
If you're not using linden_outlawalert then set Config.NotifyPolice = false
- Download the latest version
- Extract to resources folder
- Add to server.cfg
See Demo for player usage guide
Config contains core variables and coords / item values are stored in shared/dropoff.lua & shared/pickup.lua
Timer starts from the moment a package is successfully collected. The timer is based on distance to drop-off location / Config.MPS Payout is based on overall distance, time remaining and number of cops online
Increase Config.MPS to give players less time to make the delivery, keep in mind the distance set for delivery. If distance is low and MPS is high, players will never make the delivery in time.
See the open issues for a list of proposed features (and known issues).
Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature) - Commit your Changes (
git commit -m 'Add some AmazingFeature') - Push to the Branch (
git push origin feature/AmazingFeature) - Open a Pull Request
Distributed under the MIT License. See LICENSE for more information.
