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e4c6b0b
Add auto updater
ShootMe Aug 18, 2020
9f733b2
Update readme
ShootMe Aug 18, 2020
498cf1f
Started tracking Team Scores.
ShootMe Aug 19, 2020
56eabaf
Added images to readme
ShootMe Aug 19, 2020
9b586f5
Added sorting to main window and error handling
ShootMe Aug 19, 2020
18e093b
Cleanup files
ShootMe Aug 20, 2020
1c9bd99
Add show stats
ShootMe Aug 21, 2020
5c84953
Better sorting in level stats window
ShootMe Aug 21, 2020
8069478
Fix hours display
ShootMe Aug 22, 2020
6f4433b
Fix spelling
ShootMe Aug 24, 2020
938c5b8
More info
ShootMe Aug 24, 2020
ae36205
Update bounds
ShootMe Aug 24, 2020
3ec319d
Bounds
ShootMe Aug 24, 2020
9e24f18
Add show stats
ShootMe Aug 24, 2020
1f4c1ed
Fix errors in log file
ShootMe Aug 25, 2020
19eba7b
Add Solo / Party stats
ShootMe Aug 26, 2020
8ea57af
Fix details
ShootMe Aug 26, 2020
e643e33
update image
ShootMe Aug 26, 2020
3599e4c
Add finish time
ShootMe Aug 27, 2020
ef5635c
Fix win count on ties, add final column to show details
ShootMe Aug 30, 2020
f3bdeb5
Add milliseconds
ShootMe Aug 30, 2020
b966194
Fix bugs and add overlay
ShootMe Aug 31, 2020
21cf761
Improve overlay
ShootMe Aug 31, 2020
30f277a
Fix fonts
ShootMe Aug 31, 2020
df7a409
Fix overlay
ShootMe Aug 31, 2020
bbf2811
Improve overlay
ShootMe Aug 31, 2020
cd71a3f
Fix fastest time
ShootMe Aug 31, 2020
651d333
Updated overlay
ShootMe Sep 1, 2020
4029cd4
Update
ShootMe Sep 1, 2020
d781ff2
Update
ShootMe Sep 1, 2020
3d2bc0b
Remove
ShootMe Sep 1, 2020
38b4e0d
Add
ShootMe Sep 1, 2020
71f4ba1
Update overlay
ShootMe Sep 1, 2020
3b7c98c
Update overlay
ShootMe Sep 1, 2020
8ed72f0
Update overlay
ShootMe Sep 1, 2020
e4ae2df
Fix font scaling
ShootMe Sep 1, 2020
6f8b5d1
Update caching
ShootMe Sep 1, 2020
e3749e1
Change overlay and graph
ShootMe Sep 2, 2020
e1e4d07
Fix streak
ShootMe Sep 2, 2020
0686fee
Improve overlay parsing
ShootMe Sep 2, 2020
4e8c1bf
Fix 1 second times
ShootMe Sep 2, 2020
bd60a05
Fix streak display
ShootMe Sep 2, 2020
cb33481
Add settings page
ShootMe Sep 2, 2020
1787528
Fix location
ShootMe Sep 2, 2020
f9f09ae
Add previous wins
ShootMe Sep 3, 2020
049d077
Remove
ShootMe Sep 3, 2020
673c1e0
Add
ShootMe Sep 3, 2020
5f9d559
Fix CSV export
ShootMe Sep 3, 2020
0b1baa9
Update
ShootMe Sep 3, 2020
7c90738
Fix tracker
ShootMe Sep 3, 2020
23e13e7
Change to longest finish instead of duration
ShootMe Sep 3, 2020
d811033
Fix previous wins
ShootMe Sep 3, 2020
0bff48e
Update total wins in overlay
ShootMe Sep 3, 2020
0879428
Add ability to send over NDI
ShootMe Sep 3, 2020
d542c9a
NDI
ShootMe Sep 3, 2020
4d8c6f9
Fix debug
ShootMe Sep 3, 2020
7aee46a
Add ability to delete shows
ShootMe Sep 4, 2020
ad12b94
Fix end of round numbers in overlay, added editor config
ShootMe Sep 4, 2020
a44f56e
Remove uneeded labels on overlay
ShootMe Sep 5, 2020
ad4c06d
Fix label not updating
ShootMe Sep 6, 2020
f5b1a66
Add gold stats to overlay
ShootMe Sep 6, 2020
8584dc7
Fix gold stat on overlay
ShootMe Sep 6, 2020
ada45d5
Add options in settings for overlay filters
ShootMe Sep 6, 2020
ef799df
Fix log reading
ShootMe Sep 6, 2020
a865d9b
Fix results from disconnects causing errors
ShootMe Sep 7, 2020
68b5e1c
Fix time display on overlay
ShootMe Sep 7, 2020
797380e
Fixed Filters on overlay not taking UTC into account
ShootMe Sep 7, 2020
8e0556e
Add tool tip for qualify %
ShootMe Sep 10, 2020
d87da88
Fix stats on overlay
ShootMe Sep 10, 2020
0661193
Add ability to show / hide overlay info
ShootMe Sep 12, 2020
615068a
Fix overlay image on startup
ShootMe Sep 12, 2020
e740cea
Fix show deletion
ShootMe Sep 12, 2020
52d5df1
Fix show deletion
ShootMe Sep 12, 2020
01b8847
Try and make sure deleted shows dont get added back
ShootMe Sep 12, 2020
8a9d87c
Add option to show tab for filter
ShootMe Sep 13, 2020
bbb57ab
Added code to reset overlay offscreen
ShootMe Sep 15, 2020
14c9918
Fix show deletions
ShootMe Sep 15, 2020
a61ca5e
Added export options for html and bbcode
ShootMe Sep 16, 2020
cc9b414
Fixed time issue when parsing log
ShootMe Sep 16, 2020
766b861
Added markdown export option, added new season date
ShootMe Sep 17, 2020
b07b24a
Fix an issue with weird times in log file
ShootMe Sep 17, 2020
a3abf42
Fix dates in db to be utc
ShootMe Sep 17, 2020
e569bd2
Lots of new settings
ShootMe Sep 18, 2020
25acbc1
Save form location
ShootMe Sep 18, 2020
f7d37b4
Fix saving overlay visibility
ShootMe Sep 18, 2020
2c5636a
Clean up autoupdate
ShootMe Sep 18, 2020
cea89d7
Fix grid sorting
ShootMe Sep 19, 2020
3650d76
Info on deleting shows
ShootMe Sep 19, 2020
412397f
Update images
ShootMe Sep 19, 2020
7b4f544
Update overlay and filters
ShootMe Sep 20, 2020
44a1d89
Add new settings for overlay
ShootMe Sep 21, 2020
a3b4571
Filter fixes, graph update, overlay setting
ShootMe Sep 22, 2020
e0f08da
Fix streak count
ShootMe Sep 22, 2020
3d162a3
added new variable for each label
nahuelPascual Oct 3, 2020
dc88bf6
Add option on startup
ShootMe Oct 4, 2020
9d882ae
revert
Oct 4, 2020
85b3c8d
added switch qualify/gold checkbox
Oct 4, 2020
f84a1c6
added new variable for each label
nahuelPascual Oct 3, 2020
68fac6c
refactorized manage of label switching when updates overlay info
Oct 4, 2020
f5a7291
Merge pull request #26 from nahuelPascual/individualize_layout_switch
ShootMe Oct 4, 2020
3e1bad7
Merge pull request #1 from nahuelPascual/individualize_layout_switch
nahuelPascual Oct 4, 2020
88bb29c
Individual option for Qualify and Fastest
ShootMe Oct 4, 2020
86c145a
Merge pull request #2 from ShootMe/master
nahuelPascual Oct 4, 2020
17ff35e
automatic refactor (switch)
Oct 4, 2020
0717baf
Refactorized LevelStats
Oct 4, 2020
34fb342
Refactorized LevelStats
Oct 4, 2020
fbbb96b
suggested refactor
Oct 4, 2020
8cdcabe
delegated to LevelType the responsibility to choose fastest label
Oct 4, 2020
1ef4872
added field isFinal
Oct 4, 2020
4587502
Merge pull request #27 from nahuelPascual/level_refactor
ShootMe Oct 4, 2020
f59638e
Merge pull request #28 from nahuelPascual/default_label_by_level_type
ShootMe Oct 4, 2020
5da14e6
Add option to hide percentages
ShootMe Oct 6, 2020
6f67e2b
Add new cycle option for Ping
ShootMe Oct 6, 2020
a0f4d27
Update Ping
ShootMe Oct 6, 2020
f787b52
Added Final Streak to the overlay
NikoUY Oct 8, 2020
36749aa
Set the finish time to gold if the time is a PB
NikoUY Oct 8, 2020
b216180
New Maps
NikoUY Oct 8, 2020
b32e8c6
Merge pull request #34 from NikoUY/Streak
ShootMe Oct 8, 2020
71d04d2
Fixed typo
NikoUY Oct 8, 2020
94c74b8
Merge pull request #35 from NikoUY/NewMaps
ShootMe Oct 8, 2020
354467e
Update for new season
ShootMe Oct 8, 2020
8df6439
Fix ping
ShootMe Oct 8, 2020
26db08a
Fix guantlet on overlay
ShootMe Oct 8, 2020
96337c8
Fix guantlet
ShootMe Oct 8, 2020
33d3299
Fix startup question
ShootMe Oct 8, 2020
c4d7c9b
Fix season filter
ShootMe Oct 8, 2020
cc9705e
Added profiles
ShootMe Oct 8, 2020
49a4a19
Fix profile filter
ShootMe Oct 9, 2020
d41c492
Merge branch 'master' into GoldTime
NikoUY Oct 9, 2020
d8c150b
Set the color back to white at the start of a new round.
NikoUY Oct 9, 2020
2fd906b
Set color to green when the time is the fastest/longest of the select…
NikoUY Oct 10, 2020
b6ca444
Update finish time coloring and time out value
ShootMe Oct 10, 2020
e1f08a1
Update version
ShootMe Oct 10, 2020
a8ccd7c
Update Version
ShootMe Oct 10, 2020
9a1040c
Fix time label
ShootMe Oct 10, 2020
5211798
Fix grid columns
ShootMe Oct 10, 2020
255c76a
Use BestFinish when the round is a Race or Hunt otherwise use the Lon…
NikoUY Oct 10, 2020
337475a
Merge pull request #37 from NikoUY/GoldTime
ShootMe Oct 10, 2020
d075f3d
Allow resize and fix names
ShootMe Oct 10, 2020
20928a3
Update AssemblyInfo
ShootMe Oct 14, 2020
7af7aec
Fix level names for event levels
ShootMe Oct 16, 2020
80f6a78
Fix names in overlay
ShootMe Oct 16, 2020
e1329f9
Added Big Fans level
ShootMe Nov 10, 2020
7ad387d
Cleaned up level variations
ShootMe Nov 11, 2020
e3419f6
Add new options
ShootMe Nov 11, 2020
3a0be5c
Fix typo
ShootMe Nov 11, 2020
80a7ccd
Add build config for manual update
ShootMe Nov 15, 2020
e499968
Fix game mode names
ShootMe Nov 18, 2020
6d268d3
Fix existing levels
ShootMe Nov 19, 2020
ea03e50
update images
ShootMe Nov 19, 2020
191709a
New game mode
ShootMe Nov 24, 2020
ba05f7c
Update game mode and settings for only show stats
ShootMe Nov 29, 2020
7048cfc
Fix game modes
ShootMe Dec 1, 2020
fad8104
Season 3
ShootMe Dec 15, 2020
0cf6a63
Private Lobbies
ShootMe Dec 15, 2020
6efd169
Fix log file reading
ShootMe Dec 18, 2020
f19b1b1
Fix log reading
ShootMe Dec 19, 2020
5eaa1d2
Various small changes
hunterpankey Dec 22, 2020
562f83e
Several more little changes
hunterpankey Dec 22, 2020
e38dcc9
Add export menu to top menu
hunterpankey Dec 22, 2020
31afaf8
Implemented changes from hunterpankey
ShootMe Dec 23, 2020
30f3ca3
Sorting fixes and private lobby fixes
ShootMe Dec 24, 2020
8ae30c6
Merge from upstream back into local after PR accepted
hunterpankey Dec 26, 2020
bb911ad
Average Finish, better options in settings for cycles
ShootMe Dec 26, 2020
c5c5322
Fix merge by removing duplicate method
hunterpankey Dec 27, 2020
759ccdf
Custom Font Setting for overlay
hunterpankey Dec 27, 2020
9a15fe1
Change font example group box name so it doesn't conflict with upstre…
hunterpankey Dec 27, 2020
1facc82
Merge upstream 1.106 before PR
hunterpankey Dec 27, 2020
8871ac0
Manually merge v1.106 radio button designer code with new overlay fon…
hunterpankey Dec 27, 2020
6115196
merge upstream master
hunterpankey Dec 27, 2020
bdad667
Merge pull request #65 from hunterpankey/@hp/overlay-custom-font
ShootMe Dec 29, 2020
f081d54
Add font chooser fix average times
ShootMe Dec 29, 2020
77f8b15
Merge upstream back into master
hunterpankey Jan 1, 2021
7889ed5
Overlay visual scaling
hunterpankey Jan 2, 2021
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97 changes: 97 additions & 0 deletions .editorconfig
Original file line number Diff line number Diff line change
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# Core EditorConfig Options #
root = true
# All files
[*]
indent_style = space
# Code files
[*.{cs,csx,vb,vbx}]
indent_size = 4
insert_final_newline = false
charset = utf-8-bom
# .NET Coding Conventions #
[*.{cs,vb}]
# Organize usings
dotnet_sort_system_directives_first = true
# this. preferences
dotnet_style_qualification_for_field = false:silent
dotnet_style_qualification_for_property = false:silent
dotnet_style_qualification_for_method = false:silent
dotnet_style_qualification_for_event = false:silent
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
dotnet_style_predefined_type_for_member_access = true:silent
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
dotnet_style_readonly_field = true:suggestion
# Expression-level preferences
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
dotnet_style_prefer_inferred_tuple_names = true:suggestion
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_auto_properties = true:silent
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
# C# Coding Conventions #
[*.cs]
# var preferences
csharp_style_var_for_built_in_types = true:silent
csharp_style_var_when_type_is_apparent = true:silent
csharp_style_var_elsewhere = true:silent
# Expression-bodied members
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_accessors = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
# Null-checking preferences
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Modifier preferences
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
# Expression-level preferences
csharp_prefer_braces = true:silent
csharp_style_deconstructed_variable_declaration = true:suggestion
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_pattern_local_over_anonymous_function = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
# C# Formatting Rules #
# New line preferences
csharp_new_line_before_open_brace = false
csharp_new_line_before_else = false
csharp_new_line_before_catch = false
csharp_new_line_before_finally = false
csharp_new_line_before_members_in_object_initializers = false
csharp_new_line_before_members_in_anonymous_types = false
csharp_new_line_between_query_expression_clauses = false
# Indentation preferences
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
csharp_indent_labels = flush_left
# Space preferences
csharp_space_after_cast = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_around_binary_operators = before_and_after
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
# Wrapping preferences
csharp_preserve_single_line_statements = true
csharp_preserve_single_line_blocks = true
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