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View.elm
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View.elm
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module View exposing (view)
import Model exposing (..)
import Html exposing (Html, text)
import Html.Attributes
import Msg exposing (Msg(..))
import Svg exposing (Svg, svg, rect, path, circle, Attribute, ellipse, g)
import Svg.Attributes exposing (..)
import Svg.Events exposing (onClick)
import PieceView
view : Model -> Html Msg
view model =
Html.div
[ Html.Attributes.style
[ ( "display", "flex" )
, ( "flex-direction"
, if model.width < boardWidthPlusMargin then
"column"
else
"row"
)
]
]
[ Html.div
[ Html.Attributes.style
[ ( "display", "flex" )
, ( "justify-content", "center" )
, ( "margin-top", "1vh" )
]
]
[ PieceView.renderRack model.playerColouring model.selected model.rack ]
, Html.div
[ Html.Attributes.style
[ ( "display", "flex" )
, ( "justify-content", "center" )
, ( "text-align", "center" )
, ( "flex-direction", "column" )
, ( "margin", boardMarginString ++ "vw" )
, ( "font", "6vw Roboto,sans-serif" )
]
]
[ model.gameState
|> gameStateToString
|> Html.text
, svg
[ width boardWidthString
, height boardHeightString
, viewBox ("0 0 " ++ boardWidthString ++ " " ++ boardHeightString)
]
[ renderBoard model.playerColouring model.selected model.board
]
]
]
gameStateToString : GameState -> String
gameStateToString gameState =
case gameState of
Win ->
"You won!"
Loss ->
"You lost!"
_ ->
""
renderBoard : Colouring -> Maybe Piece -> Board -> Svg Msg
renderBoard playerColouring selected board =
let
spaces =
renderSpaces playerColouring selected board
in
(Svg.path
[ d <|
("M " ++ threeFifthsBoardWidthString ++ " 0 ")
++ ("L " ++ boardWidthString ++ " " ++ twoFifthsBoardHeightString)
++ ("L " ++ twoFifthsBoardWidthString ++ " " ++ boardHeightString)
++ ("L 0 " ++ threeFifthsBoardHeightString)
++ "Z"
, fill
"#FFDC00"
]
[]
)
:: spaces
++ boardText playerColouring
|> g []
boardText : Colouring -> List (Svg Msg)
boardText playerColouring =
let
( text1, text2 ) =
case playerColouring of
Plain ->
( "Form", "Colour" )
Coloured ->
( "Colour", "Form" )
x1 =
toString (boardWidth * 1 / 4)
y1 =
toString (boardHeight * 3 / 4)
x2 =
toString (boardWidth * 3 / 4)
y2 =
toString (boardHeight * 1 / 4)
in
[ Svg.text_
[ x x1
, y y1
, transform <| "rotate(45 " ++ x1 ++ "," ++ y1 ++ ")"
, style <| "fill:transparent; stroke:#cf8c28;font-size:66px"
, textAnchor "middle"
]
[ Svg.text text1 ]
, Svg.text_
[ x x2
, y y2
, transform <| "rotate(225 " ++ x2 ++ "," ++ y2 ++ ")"
, style <| "fill:transparent; stroke:#cf8c28;font-size:66px"
, textAnchor "middle"
]
[ Svg.text text2 ]
]
renderSpaces playerColouring selected board =
Model.boardIdPossibilities
|> List.map
(\boardId ->
renderSpace playerColouring selected boardId (Model.getSpace boardId board) (getSpaceCoords boardId)
)
renderSpace : Colouring -> Maybe Piece -> BoardId -> Space -> ( Float, Float ) -> Svg Msg
renderSpace playerColouring selected boardId space ( x, y ) =
let
pieceView : Svg Msg
pieceView =
case space of
EmptySpace ->
Svg.text ""
Space ((Piece colouring _) as piece) ->
let
attributes =
if colouring == playerColouring then
[ onClick (Flip boardId) ]
else
[]
in
PieceView.renderPiece attributes piece x y
spaceAttriutes =
case selected of
Just _ ->
[ onClick (Place boardId) ]
Nothing ->
[]
in
[ circle
([ cx (toString x)
, cy (toString y)
, r <| toString (PieceView.halfPieceWidth + 15)
, fill "#888888"
, fillOpacity "0.25"
, strokeWidth "4"
, stroke "#888888"
]
++ spaceAttriutes
)
[]
, pieceView
]
|> g []
getSpaceCoords boardId =
case boardId of
ZeroZero ->
( centerX, boardHeight * 1 / 5 )
OneZero ->
( boardWidth * 3 / 5, boardHeight * 3 / 10 )
TwoZero ->
( boardWidth * 7 / 10, boardHeight * 2 / 5 )
ThreeZero ->
( boardWidth * 4 / 5, centerY )
ZeroOne ->
( boardWidth * 2 / 5, boardHeight * 3 / 10 )
OneOne ->
( centerX, boardHeight * 2 / 5 )
TwoOne ->
( boardWidth * 3 / 5, centerY )
ThreeOne ->
( boardWidth * 7 / 10, boardHeight * 3 / 5 )
ZeroTwo ->
( boardWidth * 3 / 10, boardHeight * 2 / 5 )
OneTwo ->
( boardWidth * 2 / 5, centerY )
TwoTwo ->
( centerX, boardHeight * 3 / 5 )
ThreeTwo ->
( boardWidth * 3 / 5, boardHeight * 7 / 10 )
ZeroThree ->
( boardWidth / 5, centerY )
OneThree ->
( boardWidth * 3 / 10, boardHeight * 3 / 5 )
TwoThree ->
( boardWidth * 2 / 5, boardHeight * 7 / 10 )
ThreeThree ->
( centerX, boardHeight * 4 / 5 )
boardWidth =
700
boardWidthString =
toString boardWidth
boardHeight =
700
boardHeightString =
toString boardHeight
centerX =
boardWidth / 2
centerXString =
toString centerX
centerY =
boardHeight / 2
centerYString =
toString centerY
twoFifthsBoardWidthString =
toString (boardWidth * 2 / 5)
threeFifthsBoardWidthString =
toString (boardWidth * 3 / 5)
twoFifthsBoardHeightString =
toString (boardHeight * 2 / 5)
threeFifthsBoardHeightString =
toString (boardHeight * 3 / 5)
boardMargin =
2
boardMarginString =
toString boardMargin
boardWidthPlusMargin =
boardWidth * (1 + boardMargin / 100)