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Use them in HitObject and Scoring HitResult like the original game : Great, Good, Ok, Miss
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using osu.Game.Rulesets.Scoring; | ||
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namespace osu.Game.Rulesets.Gitaroo.Scoring; | ||
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public class GitarooHitWindows : HitWindows | ||
{ | ||
public override bool IsHitResultAllowed(HitResult result) | ||
{ | ||
switch (result) | ||
{ | ||
case HitResult.Great: | ||
case HitResult.Good: | ||
case HitResult.Ok: | ||
case HitResult.Miss: | ||
return true; | ||
} | ||
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return false; | ||
} | ||
} |