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first commit and working with Fighter v1.0.0
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Original file line number | Diff line number | Diff line change |
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<State name="S"> | ||
<!--<Action input="5" destination="S" reward="2" wait="25"/>--> | ||
<!-- normales --> | ||
<Action input="a" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="200" to_opponent="no"/> | ||
</Action> | ||
<Action input="a" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op=">" right_exp="200" to_opponent="no"/> | ||
</Action> | ||
</State> | ||
|
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---|---|---|
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<State name="S"> | ||
<!--<Action input="5" destination="S" reward="2" wait="25"/>--> | ||
<!-- normales --> | ||
<Action input="b" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="635" to_opponent="no"/> | ||
</Action> | ||
<Action input="a" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="785" to_opponent="no"/> | ||
</Action> | ||
<Action input="d" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="615" to_opponent="no"/> | ||
</Action> | ||
<Action input="6" destination="walk right" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="615" to_opponent="no"/> | ||
<condition left_exp="orientation" relational_op="=" right_exp="d" to_opponent="no"/> | ||
</Action> | ||
<Action input="4" destination="walk left" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="615" to_opponent="no"/> | ||
<condition left_exp="orientation" relational_op="=" right_exp="i" to_opponent="no"/> | ||
</Action> | ||
</State> | ||
|
||
<!-- walk --> | ||
<State name="walk right"> | ||
<Action input="6" destination="walk right" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op=">=" right_exp="615" to_opponent="no"/> | ||
</Action> | ||
<Action input="5" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op="<" right_exp="615" to_opponent="no"/> | ||
</Action> | ||
</State> | ||
<State name="walk left"> | ||
<Action input="4" destination="walk left" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op=">=" right_exp="615" to_opponent="no"/> | ||
</Action> | ||
<Action input="5" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op="<" right_exp="615" to_opponent="no"/> | ||
</Action> | ||
</State> |
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---|---|---|
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<State name="S"> | ||
<!--<Action input="5" destination="S" reward="2" wait="25"/>--> | ||
<!-- normales --> | ||
<Action input="b" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="685" to_opponent="no"/> | ||
</Action> | ||
<Action input="a" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="800" to_opponent="no"/> | ||
</Action> | ||
<Action input="c" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="645" to_opponent="no"/> | ||
</Action> | ||
<Action input="6" destination="walk right" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="800" to_opponent="no"/> | ||
<condition left_exp="orientation" relational_op="=" right_exp="c" to_opponent="no"/> | ||
</Action> | ||
<Action input="4" destination="walk left" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="800" to_opponent="no"/> | ||
<condition left_exp="orientation" relational_op="=" right_exp="i" to_opponent="no"/> | ||
</Action> | ||
|
||
<Action input="6" destination="mini walk right" reward="20" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="685" to_opponent="no"/> | ||
<condition left_exp="orientation" relational_op="=" right_exp="c" to_opponent="no"/> | ||
</Action> | ||
<Action input="4" destination="mini walk left" reward="20" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="685" to_opponent="no"/> | ||
<condition left_exp="orientation" relational_op="=" right_exp="i" to_opponent="no"/> | ||
</Action> | ||
|
||
<Action input="5" destination="S" reward="10" rewardable="yes" wait="10"> | ||
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="800" to_opponent="no"/> | ||
</Action> | ||
<Action input="c" destination="S" reward="10" rewardable="yes"> | ||
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="650" to_opponent="no"/> | ||
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="820" to_opponent="no"/> | ||
</Action> | ||
</State> | ||
|
||
<!-- walk --> | ||
<State name="walk right"> | ||
<Action input="6" destination="walk right" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op=">=" right_exp="800" to_opponent="no"/> | ||
</Action> | ||
<Action input="5" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op="<" right_exp="800" to_opponent="no"/> | ||
</Action> | ||
</State> | ||
<State name="walk left"> | ||
<Action input="4" destination="walk left" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op=">=" right_exp="800" to_opponent="no"/> | ||
</Action> | ||
<Action input="5" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op="<" right_exp="800" to_opponent="no"/> | ||
</Action> | ||
</State> | ||
|
||
<State name="mini walk right"> | ||
<Action input="6" destination="walk right" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op=">=" right_exp="800" to_opponent="no"/> | ||
</Action> | ||
<Action input="5" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op="<" right_exp="800" to_opponent="no"/> | ||
</Action> | ||
</State> | ||
<State name="mini walk left"> | ||
<Action input="4" destination="walk left" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op=">=" right_exp="685" to_opponent="no"/> | ||
</Action> | ||
<Action input="5" destination="S" reward="50" rewardable="yes"> | ||
<condition_integer left_exp="distance" relational_op="<" right_exp="685" to_opponent="no"/> | ||
</Action> | ||
</State> |
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<?xml version="1.0" standalone="no" ?> | ||
<MainFile> | ||
<Declarations> | ||
<!-- Bars --> | ||
<bar variable="hp" max_value="1000" current_value="1000" periodic_modifier="0" period="0" alpha="255" r="255" g="0" b="0" x1="583" y1="18" x2="170" y2="56" image="misc/bars/hp.png"/> | ||
<bar variable="dizzy" stay_at_max="yes" max_value="200" current_value="0" periodic_modifier="-1" period="5" alpha="255" r="255" g="0" b="0" x1="200" y1="250" x2="450" y2="275"/> | ||
<bar variable="blockstun" stay_at_max="no" max_value="100" current_value="0" periodic_modifier="-1" period="0" alpha="255" r="255" g="255" b="0" x1="200" y1="350" x2="450" y2="375"/> | ||
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||
<!-- Animation only Moves --> | ||
<Move name="victory" frames="12" repeat_from="12" frame_duration="6"/> | ||
<Move name="intro" frames="9" frame_duration="6"/> | ||
<Move name="ko" frames="9" frame_duration="6"/> | ||
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||
<!-- Displacement Moves Triggers --> | ||
<Move name="walk back" frames="4" frame_duration="6" velocity_x="-9" pushes="yes" repeat_from="1" final_velocity_x="0"/> | ||
<Move name="walk forward" frames="4" frame_duration="6" velocity_x="9" pushes="yes" repeat_from="1" final_velocity_x="0"/> | ||
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||
<!-- Idle Moves --> | ||
<Move name="idle.crouch" frames="2" frame_duration="6" repeat_from="2" separate_blue="5"/> | ||
<Move name="idle.stand" frames="1" frame_duration="6" separate_blue="5"/> | ||
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||
<!-- Normal Attacks --> | ||
<Move name="slash" frames="5" frame_duration="6" damage="80" chip_damage="5" blockstun="10" separate_red="40" is_attack="yes"/> | ||
<Move name="overhead2" frames="6" frame_duration="15" damage="500" chip_damage="5" blockstun="10" separate_red="40" is_attack="yes"/> | ||
<Move name="overhead" frames="6" frame_duration="6" damage="80" chip_damage="5" blockstun="10" separate_red="40" is_attack="yes"/> | ||
<Move name="low" frames="4" frame_duration="6" velocity_x="12" damage="80" chip_damage="5" blockstun="6" separate_red="40" crouched="yes" is_attack="yes"/> | ||
<Move name="low2" frames="4" frame_duration="5" velocity_x="12" damage="80" chip_damage="5" blockstun="6" separate_red="40" crouched="yes" is_attack="yes"/> | ||
|
||
|
||
<!-- Super Moves --> | ||
<Move name="super" frames="15" stop_time_at="1" resume_time_at="4" frame_duration="8"/> | ||
|
||
<!-- On Hits --> | ||
<Move name="on_hit.stand" velocity_x="-3" frames="6" frame_duration="4"/> | ||
|
||
<!-- Defenses --> | ||
<Move name="defense.stand" frames="1" frame_duration="6"/> | ||
<Move name="defense.crouch" frames="1" frame_duration="6" crouched="yes"/> | ||
|
||
<!-- Blockstun --> | ||
<Move name="blockstun.stand" frames="99999" frame_duration="0"/> | ||
<Move name="blockstun.crouch" frames="99999" frame_duration="0" crouched="yes"/> | ||
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||
<!-- Weapon collision --> | ||
<Move name="weapon_collision" velocity_x="-5" frames="5" frame_duration="6"/> | ||
</Declarations> | ||
</MainFile> |
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