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first commit and working with Fighter v1.0.0
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Turupawn committed Aug 21, 2016
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675 changes: 675 additions & 0 deletions LICENSE

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16,202 changes: 16,202 additions & 0 deletions chars/Mole/Char Mole - StickFighter.svg
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Binary file added chars/Mole/Hitbox Editor/HitboxEditor.jar
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Binary file added chars/Mole/Hitbox Editor/assets/Axis.png
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679 changes: 679 additions & 0 deletions chars/Mole/LICENSE

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Binary file added chars/Mole/Sprite Aligner/LogoEngine.png
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Binary file added chars/Mole/Sprite Aligner/lib/AbsoluteLayout.jar
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11 changes: 11 additions & 0 deletions chars/Mole/ai/ai.xml
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<State name="S">
<!--<Action input="5" destination="S" reward="2" wait="25"/>-->
<!-- normales -->
<Action input="a" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="200" to_opponent="no"/>
</Action>
<Action input="a" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op=">" right_exp="200" to_opponent="no"/>
</Action>
</State>

39 changes: 39 additions & 0 deletions chars/Mole/ai/default rango corto.xml
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<State name="S">
<!--<Action input="5" destination="S" reward="2" wait="25"/>-->
<!-- normales -->
<Action input="b" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="635" to_opponent="no"/>
</Action>
<Action input="a" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="785" to_opponent="no"/>
</Action>
<Action input="d" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="615" to_opponent="no"/>
</Action>
<Action input="6" destination="walk right" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="615" to_opponent="no"/>
<condition left_exp="orientation" relational_op="=" right_exp="d" to_opponent="no"/>
</Action>
<Action input="4" destination="walk left" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="615" to_opponent="no"/>
<condition left_exp="orientation" relational_op="=" right_exp="i" to_opponent="no"/>
</Action>
</State>

<!-- walk -->
<State name="walk right">
<Action input="6" destination="walk right" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op=">=" right_exp="615" to_opponent="no"/>
</Action>
<Action input="5" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op="<" right_exp="615" to_opponent="no"/>
</Action>
</State>
<State name="walk left">
<Action input="4" destination="walk left" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op=">=" right_exp="615" to_opponent="no"/>
</Action>
<Action input="5" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op="<" right_exp="615" to_opponent="no"/>
</Action>
</State>
73 changes: 73 additions & 0 deletions chars/Mole/ai/default.xml
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<State name="S">
<!--<Action input="5" destination="S" reward="2" wait="25"/>-->
<!-- normales -->
<Action input="b" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="685" to_opponent="no"/>
</Action>
<Action input="a" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="800" to_opponent="no"/>
</Action>
<Action input="c" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="645" to_opponent="no"/>
</Action>
<Action input="6" destination="walk right" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="800" to_opponent="no"/>
<condition left_exp="orientation" relational_op="=" right_exp="c" to_opponent="no"/>
</Action>
<Action input="4" destination="walk left" reward="50" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="800" to_opponent="no"/>
<condition left_exp="orientation" relational_op="=" right_exp="i" to_opponent="no"/>
</Action>

<Action input="6" destination="mini walk right" reward="20" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="685" to_opponent="no"/>
<condition left_exp="orientation" relational_op="=" right_exp="c" to_opponent="no"/>
</Action>
<Action input="4" destination="mini walk left" reward="20" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="685" to_opponent="no"/>
<condition left_exp="orientation" relational_op="=" right_exp="i" to_opponent="no"/>
</Action>

<Action input="5" destination="S" reward="10" rewardable="yes" wait="10">
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="800" to_opponent="no"/>
</Action>
<Action input="c" destination="S" reward="10" rewardable="yes">
<condition_integer left_exp="distance_absolute" relational_op=">=" right_exp="650" to_opponent="no"/>
<condition_integer left_exp="distance_absolute" relational_op="<" right_exp="820" to_opponent="no"/>
</Action>
</State>

<!-- walk -->
<State name="walk right">
<Action input="6" destination="walk right" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op=">=" right_exp="800" to_opponent="no"/>
</Action>
<Action input="5" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op="<" right_exp="800" to_opponent="no"/>
</Action>
</State>
<State name="walk left">
<Action input="4" destination="walk left" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op=">=" right_exp="800" to_opponent="no"/>
</Action>
<Action input="5" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op="<" right_exp="800" to_opponent="no"/>
</Action>
</State>

<State name="mini walk right">
<Action input="6" destination="walk right" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op=">=" right_exp="800" to_opponent="no"/>
</Action>
<Action input="5" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op="<" right_exp="800" to_opponent="no"/>
</Action>
</State>
<State name="mini walk left">
<Action input="4" destination="walk left" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op=">=" right_exp="685" to_opponent="no"/>
</Action>
<Action input="5" destination="S" reward="50" rewardable="yes">
<condition_integer left_exp="distance" relational_op="<" right_exp="685" to_opponent="no"/>
</Action>
</State>
47 changes: 47 additions & 0 deletions chars/Mole/copy of main.xml
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<?xml version="1.0" standalone="no" ?>
<MainFile>
<Declarations>
<!-- Bars -->
<bar variable="hp" max_value="1000" current_value="1000" periodic_modifier="0" period="0" alpha="255" r="255" g="0" b="0" x1="583" y1="18" x2="170" y2="56" image="misc/bars/hp.png"/>
<bar variable="dizzy" stay_at_max="yes" max_value="200" current_value="0" periodic_modifier="-1" period="5" alpha="255" r="255" g="0" b="0" x1="200" y1="250" x2="450" y2="275"/>
<bar variable="blockstun" stay_at_max="no" max_value="100" current_value="0" periodic_modifier="-1" period="0" alpha="255" r="255" g="255" b="0" x1="200" y1="350" x2="450" y2="375"/>

<!-- Animation only Moves -->
<Move name="victory" frames="12" repeat_from="12" frame_duration="6"/>
<Move name="intro" frames="9" frame_duration="6"/>
<Move name="ko" frames="9" frame_duration="6"/>

<!-- Displacement Moves Triggers -->
<Move name="walk back" frames="4" frame_duration="6" velocity_x="-9" pushes="yes" repeat_from="1" final_velocity_x="0"/>
<Move name="walk forward" frames="4" frame_duration="6" velocity_x="9" pushes="yes" repeat_from="1" final_velocity_x="0"/>

<!-- Idle Moves -->
<Move name="idle.crouch" frames="2" frame_duration="6" repeat_from="2" separate_blue="5"/>
<Move name="idle.stand" frames="1" frame_duration="6" separate_blue="5"/>

<!-- Normal Attacks -->
<Move name="slash" frames="5" frame_duration="6" damage="80" chip_damage="5" blockstun="10" separate_red="40" is_attack="yes"/>
<Move name="overhead2" frames="6" frame_duration="15" damage="500" chip_damage="5" blockstun="10" separate_red="40" is_attack="yes"/>
<Move name="overhead" frames="6" frame_duration="6" damage="80" chip_damage="5" blockstun="10" separate_red="40" is_attack="yes"/>
<Move name="low" frames="4" frame_duration="6" velocity_x="12" damage="80" chip_damage="5" blockstun="6" separate_red="40" crouched="yes" is_attack="yes"/>
<Move name="low2" frames="4" frame_duration="5" velocity_x="12" damage="80" chip_damage="5" blockstun="6" separate_red="40" crouched="yes" is_attack="yes"/>


<!-- Super Moves -->
<Move name="super" frames="15" stop_time_at="1" resume_time_at="4" frame_duration="8"/>

<!-- On Hits -->
<Move name="on_hit.stand" velocity_x="-3" frames="6" frame_duration="4"/>

<!-- Defenses -->
<Move name="defense.stand" frames="1" frame_duration="6"/>
<Move name="defense.crouch" frames="1" frame_duration="6" crouched="yes"/>

<!-- Blockstun -->
<Move name="blockstun.stand" frames="99999" frame_duration="0"/>
<Move name="blockstun.crouch" frames="99999" frame_duration="0" crouched="yes"/>

<!-- Weapon collision -->
<Move name="weapon_collision" velocity_x="-5" frames="5" frame_duration="6"/>
</Declarations>
</MainFile>
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