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General: * Further refinement to Vulkan support. Note: the interface is still subject to change. IVRSystem (v14): * ComputeDistortion signature change. Previous version used nan as error signaling. New version returns explicit success. * GetHiddenAreaMesh takes optional EHiddenAreaMeshType argument to request Standard, Inverse, or LineLoop mesh. IVRCompositor (v18): * New submit error, VRCompositorError_AlreadySubmitted (if you submit the same eye twice) * GetFrameTimings signature change * Exposed GetCurrentFadeColor, GetCurrentGridAlpha IVROverlay (v13): * Added SetOverlayIntersectionMask IServerDriverHost: * Added PollNextEvent IClientDriverHost: * Removed GetSettings * Added GetGenericInterface ClientTrackedDeviceProvider (v5): * GetHiddenAreaMesh takes additional argument, EHiddenAreaMeshType Pull Requests integrated: #48 Format README in Markdown #58 correct detection of GCC #68 helloworldoverlay: Specify c++11 to fix gcc errors #76 Remove duplicate, unneeded glBindBuffer call. #135 Invert m_mat4HMDPose after assignment copying. #191 Document additional methods #278 include stdbool.h on non windows platform #306 Multi-platform CMake support. [git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 3697868]
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OpenVR SDK | ||
--- | ||
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OpenVR is an API and runtime that allows access to VR hardware from multiple | ||
vendors without requiring that applications have specific knowledge of the | ||
hardware they are targeting. This repository is an SDK that contains the API | ||
and samples. The runtime is under SteamVR in Tools on Steam. | ||
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Documentation for the API is available in the wiki: https://github.com/ValveSoftware/openvr/wiki/API-Documentation | ||
### Documentation | ||
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More information on OpenVR and SteamVR can be found on http://steamvr.com | ||
Documentation for the API is available on the [Github Wiki](https://github.com/ValveSoftware/openvr/wiki/API-Documentation) | ||
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More information on OpenVR and SteamVR can be found on http://steamvr.com |
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