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Close organelle menu when leaving cell editor #5775
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Close organelle menu when leaving cell editor #5775
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The lead programmer for Thrive is currently on vacation until 2025-01-07. Until then other programmers will try to make pull request reviews, but please be patient if your PR is not getting reviewed. PRs may be merged after multiple programmers have approved the changes (especially making sure to ensure style guide conformance and gameplay testing are good). If there are no active experienced programmers who can perform merges, PRs may need to wait until the lead programmer is back to be merged. |
When exiting the editor with the organelle menu open, I get the following exception: Exception stack traceE 0:00:54:0255 GodotObject.base.cs:78 @ nint Godot.GodotObject.GetPtr(Godot.GodotObject): System.ObjectDisposedException: Cannot access a disposed object. Object name: 'CellEditorComponent'. System.ObjectDisposedException /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs:78 @ nint Godot.GodotObject.GetPtr(Godot.GodotObject) GodotObject.base.cs:78 @ nint Godot.GodotObject.GetPtr(Godot.GodotObject) Node.cs:776 @ void Godot.Node.AddChild(Godot.Node, bool, Godot.Node+InternalMode) NodeHelpers.cs:121 @ void NodeHelpers.ReParent(Godot.Node, Godot.Node) ModalManager.cs:169 @ void ModalManager.UpdateModals() ModalManager.cs:68 @ void ModalManager._Process(double) Node.cs:2395 @ bool Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&) NodeWithInput_ScriptMethods.generated.cs:48 @ bool NodeWithInput.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&) ModalManager_ScriptMethods.generated.cs:128 @ bool ModalManager.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&) CSharpInstanceBridge.cs:24 @ Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(nint, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, int, Godot.NativeInterop.godot_variant_call_error*, Godot.NativeInterop.godot_variant*)It seems like at the moment of |
Thanks for the feedback @dligr. I have updated the code so that all modals are deleted as soon as their parent is deleted. This will stop the exception from occurring again. |
The organelle context menu now correctly closes on editor exit, but an exception is now thrown when exiting with an organelle upgrade popup open. Stack traceE 0:01:45:0885 GodotObject.base.cs:78 @ nint Godot.GodotObject.GetPtr(Godot.GodotObject): System.ObjectDisposedException: Cannot access a disposed object. Object name: 'CustomConfirmationDialog'. System.ObjectDisposedException /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs:78 @ nint Godot.GodotObject.GetPtr(Godot.GodotObject) GodotObject.base.cs:78 @ nint Godot.GodotObject.GetPtr(Godot.GodotObject) Node.cs:752 @ Godot.StringName Godot.Node.GetName() Node.cs:374 @ Godot.StringName Godot.Node.get_Name() ModalManager.cs:168 @ void ModalManager.UpdateModals() ModalManager.cs:68 @ void ModalManager._Process(double) Node.cs:2395 @ bool Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&) NodeWithInput_ScriptMethods.generated.cs:48 @ bool NodeWithInput.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&) ModalManager_ScriptMethods.generated.cs:138 @ bool ModalManager.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&) CSharpInstanceBridge.cs:24 @ Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(nint, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, int, Godot.NativeInterop.godot_variant_call_error*, Godot.NativeInterop.godot_variant*) |
Brief Description of What This PR Does
Automatically close a modal when the parent is deleted. If the modal is not immediately deleted, then there will be an exception if the modal is closed and the modal manager tries to reparent it back to the now deleted parent.
Related Issues
Closes #4470
Progress Checklist
Note: before starting this checklist the PR should be marked as non-draft.
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR)
styleguide.
Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author. Merging must follow our
styleguide.