-
Notifications
You must be signed in to change notification settings - Fork 239
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merge commit godotengine/godot@9630d4e #930
Merged
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Erasing a joypad mapping can invalidate other attached joypads and the fallback mapping guid
Makes nodes handle their respective navigation source geometry.
…ysics This also mentions Jolt Physics in the ProjectSettings 3D physics engine documentation.
This is a followup to PR #101344 (commit 0e06eb8). Some of them were not an issue because Godot was initializing all members, but they were "fixed" just in case since it could become a problem in the future. Valgrind was specifically complaining about HashMapData & GlobalPipelineData.
…ation Add a note to clarify that the DisplayServer.get_display_safe_area() method is currently only implemented on Android and iOS, and that it returns screen_get_usable_rect(SCREEN_OF_MAIN_WINDOW) as a fallback on other platforms.
…time hoarding it unnecessarily.
… IME caret/selection.
- Coalesce common logic into the `main` flavor to avoid duplication - Code cleanup
Fix `visibility_notifier_create` documentation
Vulkan: Force disable broken `VK_LAYER_bandicam_helper` layer in editor
…te-size Document WorldBoundaryShape3D having a finite size when using Jolt Physics
SCons: Properly `NoCache` all text files
Make nodes handle their respective navigation source geometry
Fix "res://" being replaced by resource packs in the editor and on Android
ResourceLoader: Report appropriate error code when no suitable loader is found
Lock the `StringName::mutex` after hashing the string, to spend less time hoarding it unnecessarily.
[Buildsystem] Break after purging cache
Fix `Input::remove_joy_mapping`
[Wayland] Fix excessive IME updates.
[TextServer] Fix ICU data incorrectly marked as loaded even if file was not found.
…terial Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D
Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped
Clarify the impact of "Normal Map (RG Channels)" on texture imports.
…unch Clean up the XR editor logic
Fix GDScript editor crash on invalid `tween_property` arguments.
charlottewiltshire0
approved these changes
Jan 17, 2025
mcdubhghlas
approved these changes
Jan 17, 2025
Norrox
approved these changes
Jan 17, 2025
tindrew
approved these changes
Jan 17, 2025
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
No description provided.