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increase bot damage vs concrete
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SoScared committed Oct 7, 2018
1 parent 8da5ee2 commit ecb23e7
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Showing 11 changed files with 521 additions and 3 deletions.
8 changes: 6 additions & 2 deletions mods/ura/mod.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ Rules:
ura|rules/ai/ai-normal.yaml
ura|rules/ai/ai-easy.yaml
ura|rules/ai/ai-unknown.yaml
ura|rules/ai/ai-player-bonuses.yaml
ura|rules/ai/player-bonuses-ai.yaml
ura|rules/player.yaml
ura|rules/palettes.yaml
ura|rules/world.yaml
Expand Down Expand Up @@ -141,7 +141,11 @@ Weapons:
ura|weapons/other.yaml
ura|weapons/smallcaliber.yaml
ura|weapons/superweapons.yaml

ura|weapons/ai/ai-ballistics.yaml
ura|weapons/ai/ai-missiles.yaml
ura|weapons/ai/ai-other.yaml
ura|weapons/ai/ai-smallcaliber.yaml

Voices:
ura|audio/voices.yaml

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File renamed without changes.
55 changes: 55 additions & 0 deletions mods/ura/rules/aircraft.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -96,12 +96,30 @@ HIND:
LocalOffset: 85,-213,-85, 85,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
RequiresCondition: !botowner
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun
LocalOffset: 85,213,-85, 85,-213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
RequiresCondition: !botowner
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: ChainGun.AI
LocalOffset: 85,-213,-85, 85,213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
RequiresCondition: botowner
Armament@SECONDARY.BOT:
Name: secondary
Weapon: ChainGun.AI
LocalOffset: 85,213,-85, 85,-213,-85
MuzzleSequence: muzzle
PauseOnCondition: !ammo
RequiresCondition: botowner
AmmoPool:
Ammo: 24
PipCount: 6
Expand Down Expand Up @@ -167,6 +185,15 @@ HELI:
Weapon: HellfireAG
LocalOffset: 0,213,-85, 0,-213,-85
PauseOnCondition: !ammo
RequiresCondition: !botowner
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@SECONDARY@BOT:
Weapon: HellfireAG.AI
LocalOffset: 0,213,-85, 0,-213,-85
PauseOnCondition: !ammo
RequiresCondition: botowner
AmmoPool:
Ammo: 8
AmmoCondition: ammo
Expand Down Expand Up @@ -229,12 +256,30 @@ YAK:
LocalOffset: 256,-213,0
MuzzleSequence: muzzle
PauseOnCondition: !ammo
RequiresCondition: !botowner
Armament@SECONDARY:
Name: secondary
Weapon: ChainGun.Yak
LocalOffset: 256,213,0
MuzzleSequence: muzzle
PauseOnCondition: !ammo
RequiresCondition: !botowner
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: ChainGun.Yak.AI
LocalOffset: 256,-213,0
MuzzleSequence: muzzle
PauseOnCondition: !ammo
RequiresCondition: botowner
Armament@SECONDARY.BOT:
Name: secondary
Weapon: ChainGun.Yak.AI
LocalOffset: 256,213,0
MuzzleSequence: muzzle
PauseOnCondition: !ammo
RequiresCondition: botowner
AmmoPool:
Ammo: 18
PipCount: 6
Expand Down Expand Up @@ -297,9 +342,19 @@ MIG:
LocalOffset: 0,-640,0, 0,640,0
LocalYaw: -40, 24
PauseOnCondition: !ammo
RequiresCondition: !botowner
Armament@SECONDARY:
Weapon: MaverickAA
PauseOnCondition: !ammo
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: MaverickAG.AI
LocalOffset: 0,-640,0, 0,640,0
LocalYaw: -40, 24
PauseOnCondition: !ammo
RequiresCondition: botowner
AmmoPool:
Ammo: 6
ReloadDelay: 85
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63 changes: 63 additions & 0 deletions mods/ura/rules/infantry.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -70,10 +70,23 @@ E1:
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Armament@PRIMARY:
Weapon: M1Carbine
RequiresCondition: !botowner
Armament@GARRISONED:
Name: garrisoned
Weapon: Vulcan
MuzzleSequence: garrison-muzzle
RequiresCondition: !botowner
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: M1Carbine.AI
RequiresCondition: botowner
Armament@GARRISONED.BOT:
Name: garrisoned
Weapon: Vulcan.AI
MuzzleSequence: garrison-muzzle
RequiresCondition: botowner
AttackFrontal:
Selectable:
Class: E1
Expand Down Expand Up @@ -115,10 +128,19 @@ E2:
Weapon: Grenade
LocalOffset: 0,0,555
FireDelay: 15
RequiresCondition: !botowner
Armament@GARRISONED:
Name: garrisoned
Weapon: Grenade
FireDelay: 15
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: Grenade.AI
LocalOffset: 0,0,555
FireDelay: 15
RequiresCondition: botowner
AttackFrontal:
TakeCover:
ProneOffset: 256,64,-331
Expand Down Expand Up @@ -157,9 +179,18 @@ E3:
Name: secondary
Weapon: Dragon
LocalOffset: 0,0,555
RequiresCondition: !botowner
Armament@GARRISONED:
Name: garrisoned
Weapon: Dragon
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@SECONDARY.BOT:
Name: secondary
Weapon: Dragon.AI
LocalOffset: 0,0,555
RequiresCondition: botowner
AutoTarget:
ScanRadius: 6
AttackFrontal:
Expand Down Expand Up @@ -203,9 +234,18 @@ E4:
Weapon: Flamer
LocalOffset: 700,0,500
FireDelay: 8
RequiresCondition: !botowner
Armament@GARRISONED:
Name: garrisoned
Weapon: Flamer
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: Flamer.AI
LocalOffset: 700,0,500
FireDelay: 8
RequiresCondition: botowner
AttackFrontal:
TakeCover:
ProneOffset: 160,0,-288
Expand Down Expand Up @@ -499,9 +539,17 @@ SHOK:
Armament@PRIMARY:
Weapon: PortaTesla
LocalOffset: 427,0,341
RequiresCondition: !botowner
Armament@GARRISONED:
Name: garrisoned
Weapon: PortaTesla
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: PortaTesla.AI
LocalOffset: 427,0,341
RequiresCondition: botowner
Passenger:
Voice: Move
AttackMove:
Expand Down Expand Up @@ -614,9 +662,17 @@ E9:
Armament@PRIMARY:
Weapon: GrenLauncher
LocalOffset: 700,0,500
RequiresCondition: !botowner
Armament@GARRISONED:
Name: garrisoned
Weapon: GrenLauncher
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: GrenLauncher.AI
LocalOffset: 700,0,500
RequiresCondition: botowner
AttackFrontal:
Explodes:
Weapon: UnitExplodeSmall
Expand Down Expand Up @@ -647,10 +703,17 @@ E10:
Description: Infantry equiped with a rapid firing Machine Gun.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Armament@PRIMARY:
Weapon: M60mg.Inf
RequiresCondition: !botowner
Armament@GARRISONED:
Name: garrisoned
Weapon: M60mg.Inf
MuzzleSequence: garrison-muzzle
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: M60mg.Inf.AI
RequiresCondition: botowner
AttackFrontal:
WithInfantryBody:
DefaultAttackSequence: shoot
Expand Down
49 changes: 49 additions & 0 deletions mods/ura/rules/ships.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -64,10 +64,19 @@ PT:
Weapon: 2Inch
LocalOffset: 208,0,48
MuzzleSequence: muzzle
RequiresCondition: !botowner
Armament@SECONDARY:
Name: secondary
Weapon: DepthCharge
MuzzleSequence: muzzle
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: 2Inch.AI
LocalOffset: 208,0,48
MuzzleSequence: muzzle
RequiresCondition: botowner
Turreted:
TurnSpeed: 7
Offset: 512,0,0
Expand Down Expand Up @@ -111,6 +120,7 @@ DD:
Weapon: Stinger
LocalOffset: 0,-100,0, 0,100,0
LocalYaw: 64, -64
RequiresCondition: !botowner
Armament@SECONDARY:
Weapon: DepthCharge
LocalOffset: 0,-100,0, 0,100,0
Expand All @@ -119,6 +129,14 @@ DD:
Weapon: StingerAA
LocalOffset: 0,-100,0, 0,100,0
LocalYaw: 64, -64
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: Stinger.AI
LocalOffset: 0,-100,0, 0,100,0
LocalYaw: 64, -64
RequiresCondition: botowner
Turreted:
TurnSpeed: 7
Offset: 469,0,128
Expand Down Expand Up @@ -165,6 +183,7 @@ CA:
Recoil: 171
RecoilRecovery: 34
MuzzleSequence: muzzle
RequiresCondition: !botowner
Armament@SECONDARY:
Name: secondary
Turret: secondary
Expand All @@ -173,6 +192,27 @@ CA:
Recoil: 171
RecoilRecovery: 34
MuzzleSequence: muzzle
RequiresCondition: !botowner
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Turret: primary
Weapon: 8Inch.AI
LocalOffset: 480,-100,40, 480,100,40
Recoil: 171
RecoilRecovery: 34
MuzzleSequence: muzzle
RequiresCondition: botowner
Armament@SECONDARY.BOT:
Name: secondary
Turret: secondary
Weapon: 8Inch.AI
LocalOffset: 480,-100,40, 480,100,40
Recoil: 171
RecoilRecovery: 34
MuzzleSequence: muzzle
RequiresCondition: botowner
Turreted@PRIMARY:
Turret: primary
Offset: -896,0,128
Expand Down Expand Up @@ -289,10 +329,19 @@ MSUB:
Weapon: SubMissile
LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2
RequiresCondition: !botowner
Armament@SECONDARY:
Weapon: SubMissileAA
LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2
GrantConditionOnBotOwner:
Condition: botowner
Bots: easy, normal, hard, brutal, naval, navalHard
Armament@PRIMARY.BOT:
Weapon: SubMissile.AI
LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2
RequiresCondition: botowner
Cloak:
CloakTypes: Underwater
InitialDelay: 0
Expand Down
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