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Update Changelog
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fix: replace Divider().background() with Rectangle for visible separa…
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#616:
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fix: correct deadzone constant name typo (#3182)
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fix: use @MainActor for Realm save state write to prevent thread cras…
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fix: track retry task, handle cancellation in activateSkin (#3189)
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fix: reset userRevealed on disappear, guard autoHideDelay in revealTe…
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fix: cache hasControl, use correct L1/R1 labels in portrait (#3180)
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fix: prevent double activation, add error text styling, cancel on dis…
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fix: add lineLimit, nil workItem on disappear (#3186)
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fix: document ring buffer reset safety invariant (#3183)
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fix: match L1/R1 titles in landscape layout like portrait (#3180)
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[Agent] fix(doom): route PrBoom through Doom bridge, add strafe butto…
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fix: resolve compile errors — double optional, switch on optional (#3…
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build: update dolphin-ios submodule with prebuilt xcframework
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fix: cancel auto-hide timers on view disappear (#3186)
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fix: guard sortAscending didSet against redundant assignments (#3184)
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fix: add default nil for step parameter (#3185)
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fix: disable hit-testing when hidden, auto-reveal on any status chang…
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fix: pass step=0 to RetroWaveSlider for continuous shader params (#3185)
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fix: extract shared deadzone constant, suppress unused param warning …
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fix: use multi-strategy skin matching in activateSkin (#3189)
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fix: hide JIT indicator from accessibility when not visible (#3186)
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fix: replace Task.detached with Task for @MainActor work (#3184)
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fix: add player index bounds checks and explicit casts (#3182)
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fix: cache fpsButtonConfig to avoid double evaluation (#3179)
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fix(companion): tvOS compile fixes, haptic guard, retry logic (#3190)
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#592:
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