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…e per band; other miscellaneous changes
*Added automated performance benchmarking *Fixed documentation sidebar navigation collapse issue *Context* - Added Context::setPrimitiveNormal(), Context::setPrimitiveElevation(), and Context::setPrimitiveAzimuth() methods. - Added sample_Beta_distribution() funciton to randomly sample from a Beta distribution for inclination angle. - Added explicit normalize() function for vec2, vec3, and vec4 types. - Minor performance improvements for Helios vector types and Context operations. - Added OpenMP parallelization for primitive area calculations from transparency textures. - Changed the type of 'primitives' and 'objects' from std::map to std::unordered_map to improve performance. - Changed Context::getObjectPrimitiveUUIDs( uint ObjID ) method to support passing an ObjID of 0. - Context::getObjectPrimitiveUUIDs( const std::vector<uint> &ObjIDs ) was missing a check for existence of the ObjID object. - Overloaded getPrimitiveParentObjectID( const std::vector<uint> &UUIDs ) added to take a vector of UUIDs. - When tile objects are created, completely transparent sub-patch tiles are no longer deleted because this causes problems in the radiation model. - Context primitive and object class constructors were made 'protected' so that they cannot be instantiated outside of the Context. - Many new self-tests were added (credit to Ismael Mayanja for this addition). - Refactoring of PNG and JPEG image to improve robustness. *Radiation* - For two-sided primitives, diffuse ray launches were split into two passes to dramatically improve thread coherence and thus performance. - An issue with texture mapping for tile objects was fixed. - OptiX variable declarations were moved to RayTracing.cuh header file. - Moved texture sampling in rayGeneration.cu into a separate function to avoid redundant code. - New method for handling periodic boundaries was implemented to improve performance. - Completely transparent sub-patch tiles are no longer excluded from calculations. *Plant Architecture* - Many updates to carbohydrate model code. Credit to Ethan Frehner for these updates. - Added methods to calculate the leaf azimuth distribution of a plant (see PlantArchitecture::getPlantLeafAzimuthDistribution()), and overloaded versions of leaf angle distribution calculation functions that take a vector of multiple plant IDs. - Added method to set the leaf angle distribution of a plant. *Visualizer* - Visualizer::setColorbarRange() was not properly setting the colorbar range. Co-authored by: Ismael Mayanja <[email protected]> Co-authored by: Ethan Frehner <[email protected]> Co-authored by: Sean Banks <[email protected]>
# Conflicts: # plugins/plantarchitecture/include/PlantArchitecture.h # plugins/plantarchitecture/src/PlantArchitecture.cpp # plugins/projectbuilder/include/ProjectBuilder.h # plugins/projectbuilder/src/BuildGeometry.cpp # plugins/projectbuilder/src/ProjectBuilder.cpp # plugins/visualizer/include/Visualizer.h # plugins/visualizer/src/Visualizer.cpp
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Merged in v1.3.30. |
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This pull request includes multiple improvements and new additions to the ProjectBuilder plugin.