Implementation of Red Dead Redemption into CodeX for Nintendo Switch (and potentially PS4/PS5)
You need the main CodeX engine to either run this or compile the source.
More info here : @dexyfex and CodeWalker discord
After that, download the files and copy/paste them to the CodeX and CodeX Explorer folders, next to the executable.
Be sure this project is still WIP, including the separated engine. If you want to mod RDR1, consider using this tool instead.
I make regular updates to this project when I have some spare time, so it will or will not work with older versions of CodeX.
Here are some of the noticeable features for RDR1 :
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You can import, replace, edit and create files or folders as you wish without the need to rebuild the entire .RPFs (unlike MagicRDR)
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You can view, edit and search files in multiple .RPFs at the same time, they're all accessible in the tree view (unlike MagicRDR)
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You can search for files, but you can also search for words/text/hex through all the files
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You can view a certain number of resources, some of them can technically be exported and reimported from XML
Models (.wfd / .wvd)
Collisions (.wbd)
Textures (.wtd)
Game strings (.strtbl / .sst)
Map Data (.wsi)
Animations (.was / .wcdt)
Tree Data (.wsp)
Grass Batches (.wsg)
- dexyfex
- nta
- Disquse
- alexguirre
- CP
- skylumz
- colton
- Ktoś
- Mars (Im Foxxyyy)
- Neos
- Mars (Im Foxxyyy)
- dexyfex
- revelations
- Disquse
- LennyH (BadassBaboon)
- CabooseSayzWTF