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<!DOCTYPE HTML> | ||
<html lang = "en-US"> | ||
<head> | ||
<meta charset = "UTF-8"> | ||
<title>Breakout!</title> | ||
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<link rel = "stylesheet" type = "text/css" href = "styles/game.css"> | ||
</head> | ||
<body onload = "Engine.game.initialize();"> | ||
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<div id = "id-main-div"> | ||
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<!-- Main Menu --> | ||
<div id = "main-menu" class = "screen"> | ||
<h1>Main Menu</h1> | ||
<ul class = "menu"> | ||
<li><button id = "id-new-game">New Game</button></li> | ||
<li><button id = "id-high-scores">High Scores</button></li> | ||
<li><button id = "id-help">Help</button></li> | ||
<li><button id = "id-about">Credits</button></li> | ||
</ul> | ||
</div> | ||
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<!-- Game --> | ||
<div id = "game-play" class = "screen"> | ||
<canvas id = "canvas-main"></canvas> | ||
</div> | ||
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<!-- High Scores --> | ||
<div id = "high-scores" class = "screen"> | ||
<h1>High Scores</h1> | ||
<ol id = 'id-high-score-list'> </ol> | ||
<ul class = "menu"> | ||
<li><button id = "id-high-scores-back">Back</button></li> | ||
<li><button id = "id-clear-high-scores">Reset</button></li> | ||
</ul> | ||
</div> | ||
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<!-- Help --> | ||
<div id = "help" class = "screen"> | ||
<h1>Help</h1> | ||
<p>Use A / D or ◀ / ▶ to move the paddle </br>Q will quit the game at any time</p> | ||
<ul class = "menu"> | ||
<li><button id = "id-help-back">Back</button></li> | ||
</ul> | ||
</div> | ||
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<!-- About --> | ||
<div id = "about" class = "screen"> | ||
<h1>About</h1> | ||
<p>Developed by</p> | ||
<p>Philip Nelson</p> | ||
<ul class = "menu"> | ||
<li><button id = "id-about-back">Back</button></li> | ||
</ul> | ||
</div> | ||
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</div> <!-- mainMenu --> | ||
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<!-- The Game Engine Objects --> | ||
<script> | ||
let Engine = { | ||
screens : {}, | ||
}, gheight, gwidth; | ||
</script> | ||
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<!-- All the modules --> | ||
<script src = "scripts/input.js"></script> | ||
<script src = "scripts/renderer.js"></script> | ||
<script src = "scripts/game.js"></script> | ||
<script src = "scripts/mainmenu.js"></script> | ||
<script src = "scripts/movable.js"></script> | ||
<script src = "scripts/particle-system.js"></script> | ||
<script src = "scripts/random.js"></script> | ||
<script src = "scripts/persistance.js"></script> | ||
<script src = "scripts/gameplay.js"></script> | ||
<script src = "scripts/highscores.js"></script> | ||
<script src = "scripts/help.js"></script> | ||
<script src = "scripts/about.js"></script> | ||
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</body> | ||
</html> |
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Engine.screens['about'] = (function(game) { | ||
'use strict'; | ||
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function initialize() { | ||
document.getElementById('id-about-back').addEventListener( | ||
'click', | ||
function() { game.showScreen('main-menu'); }); | ||
} | ||
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function run() { | ||
// | ||
// I know this is empty, there isn't anything to do. | ||
} | ||
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return { | ||
initialize : initialize, | ||
run : run | ||
}; | ||
}(Engine.game)); |
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// ------------------------------------------------------------------ | ||
// | ||
// This is the game engine object. | ||
// Everything about the game is an attribute of Engine | ||
// | ||
// ------------------------------------------------------------------ | ||
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Engine.game = (function(screens) { | ||
'use strict'; | ||
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// ----------------------------------------------------------------- | ||
// | ||
// showScreen is used to change to a new active screen. | ||
// | ||
// ----------------------------------------------------------------- | ||
function showScreen(id) { | ||
let screen = 0; | ||
let active = null; | ||
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// Remove the active state from all screens. | ||
active = document.getElementsByClassName('active'); | ||
for (screen = 0; screen < active.length; screen++) { | ||
active[screen].classList.remove('active'); | ||
} | ||
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// Tell the screen run | ||
screens[id].run(); | ||
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// Set the new screen active | ||
document.getElementById(id).classList.add('active'); | ||
} | ||
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// ----------------------------------------------------------------- | ||
// | ||
// Perform the one-time game initialization. | ||
// | ||
// ----------------------------------------------------------------- | ||
function initialize() { | ||
let screen = null; | ||
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// Initialize all the screens | ||
for (screen in screens) { | ||
if (screens.hasOwnProperty(screen)) { | ||
screens[screen].initialize(); | ||
} | ||
} | ||
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// Make the main-menu screen active | ||
showScreen('main-menu'); | ||
} | ||
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return { | ||
initialize : initialize, | ||
showScreen : showScreen | ||
}; | ||
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}(Engine.screens)); |
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Engine.screens['game-play'] = (function(game, graphics, input, movable, particles) { | ||
'use strict'; | ||
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let mouseCapture = false, | ||
mouse = input.Mouse(), | ||
keyboard = input.Keyboard(), | ||
ship = null, | ||
cancelNextRequest = false, | ||
lastTimeStamp; | ||
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function quit() { | ||
// cancel next render request | ||
cancelNextRequest = true; | ||
// return to the main menu | ||
game.showScreen('main-menu'); | ||
} | ||
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function initialize() { | ||
console.log('game initializing...'); | ||
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graphics.initialize(); | ||
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ship = graphics.Texture( { | ||
image : 'textures/spaceship.png', | ||
center : { x : 100, y : 100 }, | ||
width : 50, height : 50/.52715, | ||
rotation : 0, | ||
moveRate : 200, // pixels per second | ||
rotateRate : 3.14159 // Radians per second | ||
}); | ||
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movable.makeMovable(ship); | ||
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// Create the keyboard input handler and register the keyboard commands | ||
keyboard.registerCommand(KeyEvent.DOM_VK_A, ship.moveLeft); | ||
keyboard.registerCommand(KeyEvent.DOM_VK_D, ship.moveRight); | ||
keyboard.registerCommand(KeyEvent.DOM_VK_W, ship.moveUp); | ||
keyboard.registerCommand(KeyEvent.DOM_VK_S, ship.moveDown); | ||
keyboard.registerCommand(KeyEvent.DOM_VK_Q, ship.rotateLeft); | ||
keyboard.registerCommand(KeyEvent.DOM_VK_E, ship.rotateRight); | ||
keyboard.registerCommand(KeyEvent.DOM_VK_ESCAPE, quit) | ||
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mouse = input.Mouse(); | ||
mouse.registerCommand('mousedown', function(e) { | ||
mouseCapture = true; | ||
// ship.moveTo({x : e.clientX, y : e.clientY}); | ||
particles.gravity({ | ||
position : {x: e.clientX, y: e.clientY}, | ||
}); | ||
}); | ||
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mouse.registerCommand('mouseup', function(e) { | ||
mouseCapture = false; | ||
}); | ||
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mouse.registerCommand('mousemove', function(e) { | ||
if (mouseCapture) { | ||
// ship.moveTo({x : e.clientX, y : e.clientY}); | ||
particles.gravity({ | ||
position : {x: e.clientX, y: e.clientY}, | ||
}); | ||
} | ||
}); | ||
} | ||
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function update(dt) { | ||
keyboard.update(dt); | ||
mouse.update(dt); | ||
particles.update(dt); | ||
} | ||
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function render() { | ||
graphics.clear(); | ||
ship.draw(); | ||
particles.render(); | ||
} | ||
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//------------------------------------------------------------------ | ||
// | ||
// This is the Game Loop function! | ||
// | ||
//------------------------------------------------------------------ | ||
function gameLoop(time) { | ||
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update(time - lastTimeStamp); | ||
lastTimeStamp = time; | ||
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render(); | ||
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if (!cancelNextRequest) { | ||
requestAnimationFrame(gameLoop); | ||
} | ||
} | ||
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function run() { | ||
lastTimeStamp = performance.now(); | ||
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// Start the animation loop | ||
cancelNextRequest = false; | ||
requestAnimationFrame(gameLoop); | ||
} | ||
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return { | ||
initialize : initialize, | ||
run : run | ||
}; | ||
}(Engine.game, Engine.graphics, Engine.input, Engine.movable, Engine.ParticleSystem)); |
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Engine.screens['help'] = (function(game) { | ||
'use strict'; | ||
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function initialize() { | ||
document.getElementById('id-help-back').addEventListener( | ||
'click', | ||
function() { game.showScreen('main-menu'); }); | ||
} | ||
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function run() { | ||
// there isn't anything to do. | ||
} | ||
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return { | ||
initialize : initialize, | ||
run : run | ||
}; | ||
}(Engine.game)); |
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Engine.screens['high-scores'] = (function(game) { | ||
'use strict'; | ||
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function initialize() { | ||
document.getElementById('id-high-scores-back').addEventListener( | ||
'click', | ||
function() { game.showScreen('main-menu'); }); | ||
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document.getElementById('id-clear-high-scores').addEventListener( | ||
'click', | ||
function() { Engine.persistence.clear(); Engine.persistence.report() }); | ||
} | ||
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function run() { | ||
Engine.persistence.report(); | ||
} | ||
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return { | ||
initialize : initialize, | ||
run : run | ||
}; | ||
}(Engine.game)); |
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