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Stats
Niall Lewin edited this page Sep 5, 2018
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4 revisions
Every villager has all the stats - but all of varying levels.
Stat | Description |
---|---|
Charisma | How other characters react |
Constitution | Determines health + stamina/action point pool |
Defence | How much damage mitigation the character has |
Dexterity | Range damage, how far traveled per action point |
Intelligence | |
Perception | Accuracy, how far a character can see |
Strength | Melee damage, weight carried? |
value = level + sum(relevantTraits.Modifier) + sum(relevantEquipment.Modifier) + sum(relevantSkills.Modifier);
^ This seems a bit simple, doesn't it?