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Niall Lewin edited this page Sep 5, 2018 · 4 revisions

Every villager has all the stats - but all of varying levels.

Stat Description
Charisma How other characters react
Constitution Determines health + stamina/action point pool
Defence How much damage mitigation the character has
Dexterity Range damage, how far traveled per action point
Intelligence
Perception Accuracy, how far a character can see
Strength Melee damage, weight carried?

value = level + sum(relevantTraits.Modifier) + sum(relevantEquipment.Modifier) + sum(relevantSkills.Modifier);
^ This seems a bit simple, doesn't it?

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