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1.1.0
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Major Feature: Compilers!
The level editor now includes a --compiler launch option which can be used to auto compile your dna file to .pdna.
For servers using a recent c++ version of libpandadna, use --compiler libpandadna
For Corporate Clash (or other servers using the legacy python libpandadna reader), use --compiler clash
Other improvements
Removed CVS support
Updated tab names to be a bit more consistent
Just to recap, here are most of the new features the editor currently has compared to the only previously released editor that you could find:
Fully updated to the latest version of Panda3D and Python 3
This means you can now load custom props without having to convert them to panda 1.6 compatible bam files
Now that it is not a hacky panda3d build, there are many fixes to come with that:
Resizing TK windows no longer crashes
Spawning a Toon HQ no longer crashes
And a ton of other random crashes are fixed
You now specify which hood storages you want to use with the --hoods argument
Control-S can now be used to save (currently only if the engine window is selected)
Collision Boundaries can now be displayed using Control-C
JSON based modular custom zone management (read here )
Animated Props support (Right Click to change animations)
Interactive Props support
Animated Buildings support
Server unique features support (accessible with --server option. Currently only clash has unique options, like the uncapturable building type)
User-friendliness improvements (help dialogs, like the controls dialog under HELP)
Debug injector (under advanced)
Various UI improvements
Building Width can now be adjusted while using maya cam (Shift + Right Click)
SceneGraph now displays nodes as their DNAType as opposed to PandaNode
The TopLevel node is now a DNAGroup as opposed to a DNANode for consistency between custom levels and Disney's levels
Editor includes some higher quality fonts
You can pass a DNA file as an argument to load it upon startup
e.g. python -m ttle --hoods TT phase_5/dna/toontown_central_2100.dna will load Silly Street upon startup
All COGHQs now go by their IN-GAME 4 letter abbreviation (e.g. CM is now CBHQ)
Holding tab brings up a radial menu with some convenience access to some features
Many bug fixes and stability improvements
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