Update engine to latest bleed. #113
Annotations
9 errors and 1 warning
engine/OpenRA.Mods.Common/Traits/Buildings/Bridge.cs#L247
Use ++ operator instead of assignment. (http://pihrt.net/roslynator/analyzer?id=RCS1089)
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OpenRA.Mods.Mobius/UtilityCommands/RemasterTilesetConverter.cs#L80
Use 'Count' property instead of 'Any' method. (http://pihrt.net/roslynator/analyzer?id=RCS1080)
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OpenRA.Mods.Mobius/UtilityCommands/RemasterTilesetConverter.cs#L80
Prefer comparing 'Count' to 0 rather than using 'Any()', both for clarity and for performance (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1860)
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OpenRA.Mods.Mobius/Terrain/RemasterTileCache.cs#L40
Prefer comparing 'Count' to 0 rather than using 'Any()', both for clarity and for performance (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1860)
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engine/OpenRA.Mods.Common/Traits/Buildings/Bridge.cs#L247
Use ++ operator instead of assignment. (http://pihrt.net/roslynator/analyzer?id=RCS1089)
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OpenRA.Mods.Mobius/UtilityCommands/RemasterTilesetConverter.cs#L80
Use 'Count' property instead of 'Any' method. (http://pihrt.net/roslynator/analyzer?id=RCS1080)
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OpenRA.Mods.Mobius/UtilityCommands/RemasterTilesetConverter.cs#L80
Prefer comparing 'Count' to 0 rather than using 'Any()', both for clarity and for performance (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1860)
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OpenRA.Mods.Mobius/Terrain/RemasterTileCache.cs#L40
Prefer comparing 'Count' to 0 rather than using 'Any()', both for clarity and for performance (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1860)
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The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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