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Add playtest announcement
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PunkPun authored and abcdefg30 committed Nov 16, 2024
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2 changes: 1 addition & 1 deletion _config.yml
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download_page_tags:
release: "release-20231010"
playtest: ""
playtest: "playtest-20241116"

defaults:
-
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8 changes: 4 additions & 4 deletions gamenews
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2024-09-17 22-30-00:
Title: RAGL Season 16
Author: NotNew
Content: Registrations for OpenRA's long-standing RAGL tournament are open until the third of October and the season will start shortly afterwards. Players will be placed into divisions with players of a similar standard where they play a round-robin of 1v1s. All ability levels are welcome! Matches can be arranged for times that suit the players and the group stage will last for seven weeks (October-November).\n\nAll information about registrations and the tournament standings can be found on https://ragl.org/
2024-11-16 22-30-00:
Title: Playtest 20241116
Author: PunkPun
Content: Welcome back, Commanders! After a whole year of development, the OpenRA team proudly presents Playtest 20241116. New features include but are not limited to: improved map editor, higher quality Dune 2000 assets, significant performance improvements, new missions, an ingame EVA database.
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57 changes: 57 additions & 0 deletions news/_posts/2024-11-16-playtest-20241116.md
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---
kind: article
title: "Playtest 20241116"
author: "PunkPun"
created_at: 2024-11-16 22:00 +0000
disqus_id: "playtest-20241116"
permalink: "/news/playtest-20241116/"
---

Welcome back, Commanders!

After a whole year of development, the OpenRA team proudly presents [Playtest 20241116]({{ '/download' | relative_url }}). This latest installment elevates your OpenRA experience with enhanced visuals, new tools, and improved performance across the board.

<figure>
<video autoplay loop muted>
<source src="{{ '/images/news/20241116-chrono.mp4' | relative_url }}" type="video/mp4" alt="chrono vortex">
<source src="{{ '/images/news/20241116-chrono.webm' | relative_url }}" type="video/webm" alt="chrono vortex">
<img src="{{ '/images/news/20241116-vortex.webp' | relative_url }}" alt="chrono vortex" />
</video>
<figcaption>OpenRA now supports post-processing effects out of the box!</figcaption>
</figure>

Introducing the newly revamped Map Editor, designed with modern interface and a cohesive design. We took notice how players use the editor and reimagined it to better align with your creative needs.

<figure>
<img src="{{ '/images/news/20241116-map-editor.webp' | relative_url }}" style="width: 800px" alt="Map Editor" />
<figcaption>New Map Editor!</figcaption>
</figure>

New Map Editor features include:
- draggable selections
- draggable actors
- measurement tools
- a marker layer
- a play button
- and more!

We added an encyclopedia to the Tiberian Dawn mod! This feature was inspired by the community's desire for an in-game resource to consolidate knowledge about units, structures, and technologies. While fan-made wikis have been invaluable, many have become outdated or inconsistent as the game evolves.

<figure>
<img src="{{ '/images/news/20241116-eva.webp' | relative_url }}" style="width: 800px" alt="Tiberian Dawn EVA Database" />
<figcaption>New EVA Database!</figcaption>
</figure>

This latest release has significantly improved support for HD art assets. You should feel faster load times and overall performance improvements for the "Tiberian Dawn HD" project. It is packaged as a separate release and can be [downloaded here](https://github.com/OpenRA/TiberianDawnHD/releases/tag/playtest-20241116). This preview is multiplayer-compatible with the main 20241116 playtest. The C&C Remastered Collection must be installed through Steam or the EA App, and in case you are using macOS or Linux the project README provides you [detailed installation instructions](https://github.com/OpenRA/TiberianDawnHD#asset-installation).

Other notable changes include:
- game assets can now be installed from the Steam release of The Ultimate Collection
- switched to high-quality Dune 2000 assets and included loads of extra visual polish
- added two Red Alert missions and improved the quality of many others
- Red Alert and Dune 2000 balance changes
- skirmish options no longer reset between matches
- behind the scenes we made significant progress towards supporting additional languages in future releases.

As always, the [full changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog/4ea8c4ff74917575925657f62c37727620ad4712) is available on GitHub if you would like to find out more.

Don't forget to share your feedback with us on [our forum](https://forum.openra.net/), [community Discord server](https://discord.openra.net), or [GitHub](https://github.com/OpenRA/OpenRA/issues). We hope you’ll enjoy this newest installment of OpenRA! Good luck on the battlefield, Commanders!

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