Skip to content

Omadar79/myX16asm

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

24 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Nebula Squadron

Commander X16 Project

Welcome to my first Commander X16 project! This project is a learning exercise where I am diving into assembly language to create a retro-style space shoot-em-up game. The game is being developed for the Commander X16, a modern 8-bit computer inspired by the classic computers of the 1980s. If it goes well, I might port it to other 6502-based systems like the Commodore 64 and/or the NES

Project Overview

This project aims to recreate the nostalgic feel of a classic, vertical scrolling, space shooter game. The game features a spaceship that the player can control to navigate through space, avoiding obstacles, and shooting enemies while aiming to achieve a high score.

If I can get the basic shooting mechanics locked in, I want add powerups and usable items, boss battles, story exposition via radio communication, and eventually even a level or progression selection map similar to Super Mario Bros 3 or Bionic Commando.

Features

  • Retro Graphics: Utilizing the New Retro Commander X16 VERA chip to render sprites and backgrounds.
  • Keyboard Controls: Move the spaceship using the WASD or cursor keys.
  • joystick Controls: Implement an SNES controller as another method to control the spaceship
  • Assembly Language: Written in assembly language for an authentic retro programming experience.

Special Thanks and Credit

About

My Commander X16 Project in Assembly

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages