Releases: Nukem9/dlssg-to-fsr3
Build 0.130
Builds have been moved to Nexus Mods.
Download link: https://www.nexusmods.com/site/mods/738 (dlssg-to-fsr3-0.130
under Main Files)
0.130:
- Added support for newer Streamline plugin interposer paths.
- Added logging for Vulkan present metering availability.
Build 0.122
Builds have been moved to Nexus Mods.
Download link: https://www.nexusmods.com/site/mods/738 (dlssg-to-fsr3-0.122
under Main Files)
0.122:
- Removed a workaround for Indiana Jones and the Great Circle as it is no longer necessary.
Build 0.121
Builds have been moved to Nexus Mods.
Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.121
under Main Files)
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.
0.121:
- Added additional error logging.
- Added future proofing for RTX Remix-based games.
- Fixed issues reading configuration settings when supplied through environment variables.
Build 0.120
Builds have been moved to Nexus Mods.
Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.120
under Main Files)
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.
0.120:
- Added support for intercepting/hooking over-the-air Streamline plugin updates with the Universal edition.
- Added support for games that pass in bidirectional distortion field resources.
- Added workarounds to support Indiana Jones and the Great Circle.
- Added workarounds to better support RTX Remix-based games.
- Added workarounds for games providing incorrect camera far, near, and field of view values.
- Migrated to the latest AMD FidelityFX SDK (v1.1 -> v1.1.3).
- Fixed occasional blurry rectangle (interpolation rect) issues when switching upscalers or changing output resolutions.
Build 0.100
Builds have been moved to Nexus Mods.
Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.100
under Main Files)
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.
0.100:
- Tentative support for FSR 3.1 frame generation.
- Added extremely experimental support for Vulkan. Expect artifacts and disocclusion issues.
- Implemented even more aggressive hooking in the universal variants due to recent DLSS SDK changes.
- Revised a number of debug log prints.
Build 0.90
Builds have been moved to Nexus Mods.
Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.90
under Main Files)
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.
0.90:
- Added a universal zip archive for maximum game support. Separate READ ME.txts are included within each folder. Registry key tweaks are not required.
- Universal DLLs now automatically disable the EGS overlay due to hooking conflicts.
- Universal DLLs now bypass GPU architecture checks for stubborn games (Dying Light 2, Returnal).
- HDR luminance values are now queried from the active monitor, falling back to defaults when necessary.
- Fixed GPU driver crashes in Dying Light 2 with universal DLLs.
- Hardware accelerated GPU scheduling status is now logged.
Build 0.81
Builds have been moved to Nexus Mods.
Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.81
under Old Files)
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.
0.81:
- Fixed GPU hangs in certain games with major scene transitions (e.g. The Witcher 3).
- Miscellaneous smaller stability fixes and error checking.
- Added the ability to rename nvngx.dll to version.dll, winhttp.dll, or dbghelp.dll to avoid the registry key signature override requirement.
Build 0.80
Builds have been moved to Nexus Mods.
Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.80
under Old Files)
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.
0.80:
- Hopefully fixed all texture format conversion crashes (e.g. Hogwarts Legacy).
- Improved error logging, again.
Build 0.70
Builds have been moved to Nexus Mods.
Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.70
under Old Files)
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.
0.70:
- Error checking code rewritten.
- Logging code rewritten.
- Added better support for texture dimensions/formats changing at runtime.
- Added a developer config option to show only interpolated frames.
- Improved nvngx wrapper dll compatibility.
Build 0.60
Builds have been moved to Nexus Mods.
Download link: https://www.nexusmods.com/site/mods/738?tab=files (dlssg-to-fsr3-0.60
under Old Files)
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.
0.60:
- The nag prompt at startup has been removed.
- Added a log file ("dlssg_to_fsr3.log") in the game directory.
- Added support for developer options and debug overlay ("dlssg_to_fsr3.ini").
- Miscellaneous stability tweaks.