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export default { | ||
// You can set any debug options here! | ||
/* dev:start */ | ||
// ----------------------------------------------------------------------------------- | ||
// Quickly enters the game and skips the main menu - good for fast iterating | ||
// fastGameEnter: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Skips any delays like transitions between states and such | ||
// noArtificialDelays: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Disables writing of savegames, useful for testing the same savegame over and over | ||
// disableSavegameWrite: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Shows bounds of all entities | ||
// showEntityBounds: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Shows arrows for every ejector / acceptor | ||
// showAcceptorEjectors: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Disables the music (Overrides any setting, can cause weird behaviour) | ||
// disableMusic: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Do not render static map entities (=most buildings) | ||
// doNotRenderStatics: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Allow to zoom freely without limits | ||
// disableZoomLimits: true, | ||
// ----------------------------------------------------------------------------------- | ||
// All rewards can be unlocked by passing just 1 of any shape | ||
// rewardsInstant: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Unlocks all buildings | ||
// allBuildingsUnlocked: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Disables cost of blueprints | ||
// blueprintsNoCost: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Disables cost of upgrades | ||
// upgradesNoCost: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Disables the dialog when completing a level | ||
// disableUnlockDialog: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Disables the simulation - This effectively pauses the game. | ||
// disableLogicTicks: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Test the rendering if everything is clipped out properly | ||
// testClipping: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Allows to render slower, useful for recording at half speed to avoid stuttering | ||
// framePausesBetweenTicks: 250, | ||
// ----------------------------------------------------------------------------------- | ||
// Replace all translations with emojis to see which texts are translateable | ||
// testTranslations: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Enables an inspector which shows information about the entity below the cursor | ||
// enableEntityInspector: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Enables ads in the local build (normally they are deactivated there) | ||
// testAds: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Allows unlocked achievements to be logged to console in the local build | ||
// testAchievements: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Enables use of (some) existing flags within the puzzle mode context | ||
// testPuzzleMode: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Disables the automatic switch to an overview when zooming out | ||
// disableMapOverview: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Disables the notification when there are new entries in the changelog since last played | ||
// disableUpgradeNotification: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Makes belts almost infinitely fast | ||
// instantBelts: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Makes item processors almost infinitely fast | ||
// instantProcessors: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Makes miners almost infinitely fast | ||
// instantMiners: true, | ||
// ----------------------------------------------------------------------------------- | ||
// When using fastGameEnter, controls whether a new game is started or the last one is resumed | ||
// resumeGameOnFastEnter: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Special option used to render the trailer | ||
// renderForTrailer: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Whether to render changes | ||
// renderChanges: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Whether to render belt paths | ||
// renderBeltPaths: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Whether to check belt paths | ||
// checkBeltPaths: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Whether to items / s instead of items / m in stats | ||
// detailedStatistics: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Shows detailed information about which atlas is used | ||
// showAtlasInfo: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Renders the rotation of all wires | ||
// renderWireRotations: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Renders information about wire networks | ||
// renderWireNetworkInfos: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Disables ejector animations and processing | ||
// disableEjectorProcessing: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Allows manual ticking | ||
// manualTickOnly: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Disables slow asserts, useful for debugging performance | ||
// disableSlowAsserts: true, | ||
// ----------------------------------------------------------------------------------- | ||
// Allows to load a mod from an external source for developing it | ||
// externalModUrl: "http://localhost:3005/combined.js", | ||
// ----------------------------------------------------------------------------------- | ||
// Visualizes the shape grouping on belts | ||
// showShapeGrouping: true | ||
// ----------------------------------------------------------------------------------- | ||
/* dev:end */ | ||
}; |