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Experimental mod showcasing how to mod the game via Lua. | ||
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As an example, the mod randomizes the wood material values (between 1 and 10, by default all wood has a value of 1) on start of a new game. Additionally it shows how to save the newly generated values. Since Gnomoria itself only saves strictly Gnomoria stuff, then we need a side-channel to save Gnoll stuff. This is shown as well. There is also some code that show using the _GNOMORIA global table which has a few helpful functions. |
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Toggle mod for enabling/disabling Lua integration. Enable this mod to enable Lua integration. |
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