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Readmes as well
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Nefaro committed Aug 29, 2023
1 parent 9f37d0c commit 40a75c2
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3 changes: 3 additions & 0 deletions Gnoll Mods/ExpLuaIntegration/README.md
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Experimental mod showcasing how to mod the game via Lua.

As an example, the mod randomizes the wood material values (between 1 and 10, by default all wood has a value of 1) on start of a new game. Additionally it shows how to save the newly generated values. Since Gnomoria itself only saves strictly Gnomoria stuff, then we need a side-channel to save Gnoll stuff. This is shown as well. There is also some code that show using the _GNOMORIA global table which has a few helpful functions.
1 change: 1 addition & 0 deletions Gnoll Mods/LuaSupport/README.md
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Toggle mod for enabling/disabling Lua integration. Enable this mod to enable Lua integration.
10 changes: 7 additions & 3 deletions Gnoll Mods/README.md
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Expand Up @@ -5,10 +5,12 @@ Currently those mods are:
- BuildListCache - Build dialogs show the last items used in buiding, for faster access
- Challenges - Adds a game type with a specific task or objective
- FasterEntityProcessing - An enhancement on entity processing, gives FPS boost
- FixStuckWheelbarrow - A fix for when a gnomes/automata gets stuck, because the wheelbarrow is full
- FixDisableNewGameModdedMobs - This fixes situation where new game start would only disable vanilla enemis and leave modded enemies enabled
- FixFullscreenAltTab - Trying to fix the crash that happens when alt-tabbing out of fullscreen
- FixStuckWheelbarrow - A fix for when a gnomes/automata gets stuck, because the wheelbarrow is full
- FreezeEntitiesOnPause - Pauses the thinking process for characters when the game itself is paused, gives FPS boost during game pause
- GoblinRaidsFpsBoost - Slows down the thinking process for goblins who are outside of the gates or otherwise stuck and cannot reach their target, gives FPS boost
- HigherZoom - Allows 2 more levels of zooming out
- IdleTrackerMod - Tracks and show idle gnomes
- ImportExportTrackedItemsMod - Allows to export and import the tracked item list, that is shown in the main HUD
- MantRaidFpsBoost - Helps in situations where Mants cannot get into your fortress, gives FPS boost
Expand All @@ -17,5 +19,7 @@ Currently those mods are:
- SeasonalChange - Switches the environment graphics according to current season
- TrackedItemsSizeLimitMod - Removes the limit on how many items can be tracked in the main HUD
- VeinMiner - Enhances mining in a way that gnomes digg out the mineral/gem veins by themselves
- HigherZoom - Allows 2 more levels of zooming out
- FixFullscreenAltTab - Trying to fix the crash that happens when alt-tabbing out of fullscreen

And a few that are experimental or otherwise different
- LuaSupport - Enables/Disables Gnoll's Lua integration. Enable this mod to enable Lua integration
- ExpLuaIntegration - Experimental Lua mod. More-or-less meant to show how to mod the game via Lua
2 changes: 1 addition & 1 deletion Installer/InstallerGUI/InstallerGUI.csproj
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<SuiteName>Gnoll</SuiteName>
<OpenBrowserOnPublish>false</OpenBrowserOnPublish>
<DisallowUrlActivation>true</DisallowUrlActivation>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationRevision>1</ApplicationRevision>
<ApplicationVersion>1.14.0.%2a</ApplicationVersion>
<UseApplicationTrust>true</UseApplicationTrust>
<PublishWizardCompleted>true</PublishWizardCompleted>
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